As for mage I think it's really bad idea to spawn enemies atop of a character, I'm forced to control my mage every round to move to save place. Please consider to change this
Hi, please change spells target system to focus on closest enemies not farthest. It's really uncomfortable to play as a mage when spells ignore melee enemies
best proportions for str\int and critpower = 0.55*not spended stats to attack and 0.45 * not spended stat. Exemple: you have 1000 not spended stat points(in this patch in my Mozilla firefox not spended stats displayed incorrect, better spend then in some stat and this num true) then you must spend 550 to str\int and other(450) to power.
Ok, now i see think what best stats - dmg and Con, later will be good crit, but persentage other stats not so good. All stats with +0.1% or less not good.
About warrior: shields must give armor and mresist, not damage. Now i cant see any points to start with warrior - hes first passive awfull, and he dont have any armor to fight in mele range. My 41 archer with first passive can easy kill all monsters in long range, but with first warrior skill i cant do nothing. All classes must have unique sides, not only changed skills, it must be items, mb stats(some stats must be usefull for only one or more classe, as example archer, rogue use str,dexterity and crit and i user must upgade all them(they must be usefull), not only full str, warriors and barbarians\or someone else use str,armor and lot HP, mage and mb summoners or smthing else(you can create different type of mage : fire,ice,earth...) use int and ... something else=D) and all passive must give equal advantage it names balanse). This is my vision of a good RPG.
in this type of game you must add buttons for lock\unlock item, combine all not locked in one, sell all from one type or all not locked. Realy hard to play without it. Will be good if buttons left\right in keyboard can change map lvl.
Every area must have their own skin, as example: second- deser, third - winter and smthing else (something with logical and simple without overloading the eye). In future you must add more rare types(normal, rare, magic,epic,god,divine. And do smthing with stats! almost all useless(only str and int needed). Seriously, absolutly useless.
If you sometimes do this changes, then this game will be one of the best in its genre (idle,rpg,upgrades). More classes will be good but hard realize.
Please change mass upgrade(ctrl+left). As first, this thing must upgrade all buildings(same type) to this building lvl(if enought resources), even if not enought resources for upgrade selected building (sorry for my bad English)