There should be an option for how many you can fight at once (with a limit of course) with the orb collecting battles, that way, I don't have to sit through something like 500 fights.
hmm, not sure how I would implement that, but that is an interesting thought! I hopefully have an in game ad feature coming that will autocomplete 100 battles of the next idle you run. :)
There is a bug in the exchange that I think is caused by going offline, currently, my U->P is at -146860 seconds and the cost is going ballistic (chaning once a frame or something)
There best be a damn twink in this. Also, I already played Crush Crush, at least let me transfer over my reset bonus (or at least some of it, like 1/4 or something)
"(Should have?) fixed a bug causing the game to not run when you are tabbed out of it"
No it hasn't, it still doesn't progress while in another tab or window. Other then that, hopefully you'll be able to fix it soon. Also thank you for reading other comments and acting on them to help improve the game.
Yes, unfortunately my brilliant plan did not work. Out-of-tab progression is on my mind. I just need to figure out how to get it working without slowing the browser down to a crawl. And also, you're welcome!
Good question: Learning is determined by the test-error cycle, does not perform calculations beyond moving the motorcycles and when they collide to decide which is the best. If you minimize the window, the game stops and there will be no learning. If the game is not lagging, it means that you do not have any handicap to learning. You may notice some lag when all the bikes have crashed, but that is the process of saving the brain of the best motorcycle.
I don't know if this is a glitch or something, but the water bubbles/multiplier has been stuck on 1.2x since I bought the first special upgrade (I haven't tried refreshing the page, which probably will fix it).
Also, I appreciate the hell out of you actually looking at comments on your game and responding quickly. You've gotten a nice fun game, I'm looking forward to seeing what else you can do.
Hello, today I had released 2 updates and yesterday 1. Water balls don't stack, 1.2 - 1.24 is max gain (right now, there is no way t get it higher), but I got plans, to raise it, I Mean, I got new upgrades in plans, a lot of new updates). Thanks a lot for comment. Right now I'm working on my 4th patch for the game.
It should select the best ones in most cases, but not always, especially for recipes with a high qualtiy research and low speed research. They would be auto selected, but recipes with high speed research are better for profit.
I now realised that the bug I mentioned earlier is somehow linked to my mana bar, it only seems to activate when between below 50% max mana and the mana (the max mana number in most instances) text itself becomes emboldened by the attribute text.
I found a bug, not sure what caused it but the attributes text (and the stat names under it) just started changing size, angle and position on the screen, it changed every time my character moved but when resting it stayed in its current state (it did not revert back to normal). After a while the bug stopped.
Well, I think I found a bug. I have found ALL of the masters and rescued them (I have received all payments for doing so) but it wont give the equipment of the last master (not the orc). The only thing that I did differently was open the tavern before finding the master.
An option to turn all unnecessary effects off to help the game run better would be highly appreciated (mainly because I don't like waiting 15 seconds for a 6.6 second time to countdown. I have an old laptop -_-)
When offline gain becomes a thing in this game, you should make it so it isn't 100% gain (maybe 50% for starting) and add an upgrade for it that costs souls or a lot of gems to upgrade it (just so then people don't rely on offline gain too heavily)
Actually the offline gain is off but its ready and it is set at 50% of your idle gain i may add something like you said as when someone play and click it will give a great difference between a offline and online player (i will look at this and see how i can make it thanks for the idea)
Do you have a predicted date for the server? I know these things take time, so take as long as you need to a point where YOU are happy with it, a long wait for something good is better than something being rushed. :)
Hehe thanks for the message the programmer is trying to make it asap we don't have a date but the most important part is that all bug are fixed when it will launch and that the few tips that player gave are made, thing like skill or prestige system etc... i'm actually working on those
hmm, not sure how I would implement that, but that is an interesting thought! I hopefully have an in game ad feature coming that will autocomplete 100 battles of the next idle you run. :)