I liked the puzzle aspect of the game, but it felt a bit clunky and unresponsive at times. Also if I tap a directional key once my cube shouldn't spam roll to the other side of the level, it was rather inconsistent sometimes rolling once, sometimes rolling up to five times which made the game more frustrating than enjoyable for me.
Sorry it was frustrating. Can you give more detail regarding the movement bug or how to recreate it? I don't think I've seen it before and I'm currently unable to reproduce it. Also is the clunky and unresponsiveness because of the bug or because of something else. Sorry for bombarding you with questions. Thanks for taking the time to play and give a response.
potential problem i found when playing song when you need to tap a certain key multiple times in succession, the note i was currently on wasn't registering until the note that came after it said i missed. So I would miss the next note but get the note I was on directly after? Seems rather buggy and makes getting the hard and impossible badge broken for me
@fhhuber you can craft additional teleport pads as well as med kits fuel cans etc. just go to the modules page and instead of the build button you click craft
The game was fun for a while, but it seems a bit buggy, for some reason the down button won't let me slide even though I can still jump perfectly fine. It also doesn't show me if I have any usable items or not. Thought the game looked promising too, oh well.
@fj, the way I see it, the first stick wars was both an introduction to the world of Innamorta, and Order was supposed to be uniting each of the nations under one rule to stop wars. I think they became power hungry and oppressed the people, and now all the nations that were not yet beaten are fighting back.
so...anyone else like how the story says "one day we were attacked out of the blue. The next minute we're forming a resistance on a distant planet with me, a civilian farmer, as one of the top soldiers"
@guy bothersome? yes it is. hilarious? absolutely when you're all of a sudden gone in the midst of the enemies. but I really didn't need to do much shooting by the time I had lasers in anyway
@firaro, take a look at the date you made your comment, then take a look at the date of the comments let by people who say this kind of game needs its own category, philosophical was a much more recent addition category than many of the comments
I remember the original Hands of War, equipment had level requirements, and if you accidentally sell the weapon you have for the weapon you want to use, you just lost the ability to play the game. This game took out the level requirement for the equipment, but they still need a way to buy a weapon from a shop just in case you sell yours, otherwise it is again, unplayable. Apart from that, they made the archer class a bit more fair by boosting the cast and projectile speed of the wizard, allowing them to actually be able to hit you if you want to kill them rather than being able to sidestep all their attacks and get off your own before they attack again.
Not a bad game, a good difficulty level, but the title is misleading as this game is more about luck and timing than if you're the correct space away as "you" are constantly moving at a set rate. Other than that I think it's quite addicting, so 4/5
@untelligent If you play on beginner or challenging difficulty then it waits for you to make your turn, thus the game "pauses" on heroic difficulty if there was a pause, then people would just use the pause button so that the timer wouldn't matter.
Sorry it was frustrating. Can you give more detail regarding the movement bug or how to recreate it? I don't think I've seen it before and I'm currently unable to reproduce it. Also is the clunky and unresponsiveness because of the bug or because of something else. Sorry for bombarding you with questions. Thanks for taking the time to play and give a response.