there should be a way to win 22 by clicking the right crate then the left, but due to the discrete calculation you can only ever either hit the back of the rim and roll out or launch too straight up. Frustrating to try to time it right only to discover it can't be done!
level 1 in 6 turns doesn't require that much luck if you take europe on your second turn. If cpu gets australia as quickly as he can you can still win if you have an army to transfer to delay your attack on siam until after cpu captures it. That's what happened to me, no amazing luck needed
i hit the octojackpot and thought I was a big winner, but then i had to spend ALL my winnings on the "major prize" hat. (BTW is this hat a reference to "A Christmas Story"?)
if you want fast cash early and in an automated way, just keep refreshing and collecting the return bonus. about 300 money/minute easily, possibly a lot more if you have a fast browser and good rhythm
To get the badge of the day fast: get to the town, go left and down to find your house, sleep in your bed, go right as far as you can go, then enter the house above to get the quest. The sewer is behind the house. Keep walking around waiting for random encounters in the sewer, no reason to go far from the save/heal point. Go back once you get 5 pipes
you've got some good mechanics but part of the fun of solving a puzzle (imo) is to be able to make all forced moves then pause to assess choices. The scoring system stresses fast and accurate clicking, which is fine in a puzzle game for a short burst, but here it is required for the entire level, making the difficulty the clicking rather than the puzzle.
oh, there's an inventory cap. selling stuff needs to be easier then. currently it's one-at-a-time and each time you sell an item the list goes back to page 1. This is really frustrating. I have 10 pages of weapons and not even a sort ability. it's taking quite a long time and a lot of effort to sell (most everything else about this game is great!)
I'm getting a message across the dungeon screen "Equipment Slots: 107", the number goes up as i collect more equipment. It just started and won't go away with a reload/return to town/etc.
would be nice to be able to go back and replay particular levels. i wanted to give someone a hint but have to play all the way through to see the level they need help with. sorry if you can already do this but i can't see how
hmmm, with Everraining Land in play the cost of the hamster's activation is 8. Originally 3, so i expected the cost to be 3 or 5 depending on whether you consider abilities "cards" in the EL description. Def no other effects changing cost
bug: my magic rabbit died but when i hover over the slot it still is there and i can't summon a creature to that slot. Opp attacks as if no creature is there. This happened during my 4th game, so not all the time. I was fighting another rabbit-summoner, his rabbit came out after that. I killed it and got a new rabbit in a different slot. got a screenie but don't know how to send or if you'd want it.
fun game, i was left wanting more. One small suggestion: the computer too often takes a 3x instead of the obvious 4x next to it, which makes it feel like the AI is dumb. 4x is one of the most important finds, so when the computer overlooks it again and again it's too easy.
i don't like having to hold down space and the mouse button while steering. auto-attack seems to make sense. is there ever a time when you don't want to be shooting outta both ends?
some other cards from dominator incrases the cost of creatures and spells.