Version 1.17 (2013-02-19) - Added *fullscreen button* at the top of screen; - Improved GUI; - Improved mechanics; -Added some online stuff, looking forward for multiplayer mode; - Added quite few stuff I dont remember. ;) Hope you enjoy a little bit! Thanks!
Version 1.16 (2013-02-17) - Completely *fixed all the bugs*, meaning we have no known bugs. Kongregate login now is fully implemented and working good. Also, posting the correct name of your choice at hexafun.net.br :) have fun! Im still working on it, improvements.
Version 1.15 (2013-02-17) - Completely *changed extraball* behavior, now getting extraballs can add up to 10 balls to use maximum. - Several bug fixes and improvements. *BUG* API still not detecting when kongregate user change account, resulting in being logged as Guest for the game, *tip: try to refresh page after login to kongregate and check if your name is correctly set at player's best score label* Im working to fix it and still working on the antigravity and other special balls. Another update coming as soon as possible.
Version 1.11 (2013-02-13) – Added a series of background images you can select by pressing the “retry” button, like a preset skin changer. – Removed Twitter and Facebook buttons (They do not work on kongregate.com). Hope you like it! If not, just let me know!
Do the gameplays counter only counts logged Kongregate users? Im not sure what is my website counting :( it points to about 5k times loaded, but they are all guests...
For some reason I dont know yet, my website started to record some weird numbers for this game while hosted in there too. I decided to redirect it all to this kongregate page and keep it as the only host of this game available. I guess someone is playing with my website stats...
Thanks to comments of BowWow200 and Jake297, I've been thinking on some features for future releases:
- Change shot angle on mouse scroll (not based on how long you aim above table level);
- WADS keys to move camera around, like a tilt-shift movement;
- Aanother gamemode, no longer limited to 5 balls, but set in a way that you spend energy to shot balls and unless you reach zero youre on game, or something like that. Stay tuned.
And thanks! :) It will sure improve the game. But about the visuals, it was originally designed to have a different wall street graffit on each level, but it will add about 10 megabytes to load. Maybe it is possible to upload it as additional files and load it on demand dynamically. We may have that in time too.
Version 1.13 (2013-02-15) - Added *right mouse button* to release the ball without throwing it. - Fixed all bugs and improved UI. Still working on antigravity ball, increased extraballs up to 10, achievements and how to play screens for the next release, hopefully in about few hours.
thanks!