Honestly, this is a rather enjoyable game. I do love these kind of game styles. However, it somewhat sucks to discover that you've technically copied Wolf Games Apple Shooter. 3.63/5
http://www.youtube.com/watch?v=NvnYIxv_364
Keep this Link Alive so we can all share the same feeling that we should take canvas bags to the supermarket!
Kinda reminds me of a Child Friendly version of SAW but with eggs instead of people. All you need Notdoppler is a Clown egg on a trike and you've nailed it ! :D 4.37/4.50
I like where this game is going. I had to go Rambo Style on 6 (Toy Story) Soldiers, with the last three right up each others **** like a spit roast :L Might wanna do something about the comrades since they prefer to walk away and do a dance duet while you're left to deal with the enemies. A fun game though. 3.32/4.50
Liking the Idea, Devlp. The music's well chosen and I love how Tic Tacs appear when you destroy asteroids :) . This game has a load of potential so keep up the good work 3.72/4.50
Hi Devlpr. Nice Concept! I like the potential in this game but I can't speak to the levitating giant marble cube behind the ridge and, apart from the nice scenery and lighting, what's there to do? It's not much of an adventure if you click E and getting told by a small cube to speak to a Large Hidden Cube who doesn't know how to speak :L . Could you possibly let us know of any updates to the game or ideas that could improve it (Such as a variety of characters/things and activities to do - or even a 1st/3rd person toggle?). 2.12/4.5
I would develop the story further, but a bug where wherever you press 'e' it shows the cube dialog prevents me from putting more dialogs until I fix it.
Long story short: Bugs.
Hi Developer, A nice concept, very original (thumbs up for that). A few ideas to improve the game (or future games). Maybe a change in music instead of a looping of one? Levels where upgrades to improve the gameplay (i.e. Indicators to when the barrels roll)? Power ups? Another possible idea is that you could have the engineer running down a never-ending plateau and the player (and the engineer) can see the barrels coming - a bit like Temple Run? Nevertheless, good job, and best of luck in future games
Okay Dev, Nice concept, the music's good (but only after 10:34 does it start to get rather irritating, maybe a varied selection of electro next time you consider making a game?? A nice idea would be to indicate where you've already been in the maze, maybe with a change of colour on tiles that you've stepped on. This will then remove other players' need to criticise on getting lost and confused. Mouse handling is dodgy and the red is very bright, might wanna take the tone down a notch or go for a modest green instead? Possible idea for levels? Nevertheless, good job and keep up the decent work Dev. Regards
To - Game-maker
A good game, nice idea and I really like the touch of instrumentals. Several points that my fellow players may suggest: First, Instead of 70 enemies all having 1 for speed and 10 for damage, maybe it be better if there was a change in the random settings? Also a variation of enemies with different attributes would definitely bring about more colour to the game - keeping it spontaneous. Have you also considered the idea of different levels or upgrades to the blue sphere as the player progresses?
Good concept and nice game, I hope these ideas may be of some use to you :D
An Awesome Game!!!! Maybe the introduction of British, Japanese, Italian, Bulgarian and American Factions too?? For all who this this game is pretty cool, we must all do our duty to spread the word
This game is soo fricking Hilarious, Plus the loop is unbelievably catchy - I was singing it to my younger sister in the attempt to make her go insane, mwahahaa.. But honestly, I should have seen this coming! 5*
I would develop the story further, but a bug where wherever you press 'e' it shows the cube dialog prevents me from putting more dialogs until I fix it. Long story short: Bugs.