Vaan360's method works - Shape:Music Pattern-Straight Motion: Breathe will get you the 30 pointer badge because you have more screen space to capture the shapes as they fall all the way down, instead of retracting.
Excellent game! Very fun and addicting, great graphics, love the different options and extra worlds. Can't wait to see a full version, hopefully with badges!
About getting killed when you run away: the game recognizes sprites on a grid. If you're attacked while you're in that particular grid in front of your enemy, even if you run away while the attack is commenced, it counts as you getting hit.
Excellent game, very good fighting concept, unique & original ... makes good use of the mouse. I do wish that the characters were slightly more animated. However, strategy mode was definitely a plus - very fun part of the game. Make it a bit longer, with a bit more animation & better fighting sound effects, and it'll be a really great game. :)
Wicked little game! Very fun and challenging. My only advice would be to educate us on the bonuses a little more before the game begins, because while you're flying around in there avoiding viruses and microbes, you can't really see exactly what they all do. Also, a labeling system for them which shows you which button they are assigned to, 1-6, would be helpful as well. Very good game though, make another one! :D
I love this game, and this one really makes an improvement on the rest, enhancing quality and gameplay. I love how the minigun animation is actually rotating the way a minigun should. =)
However, I have two problems: A.) The Demons are way too powerful. One shot and you're cooked. I would prefer that one shot would remove 80-90% of your health, leaving you scrambling for a health pack.. but not a full cooking right away.
Second problem: Glitchy zombies. Occasionally, there will be three or four zombies left that are unaffected by any fire. They cannot be killed and they completely stop your game. This can be very, very annoying when you're further into the game. Please look into that one!
Otherwise, excellent, quality game, good work and good luck on winning this month's prize. =)
This game is awesome! The only thing I don't like is that sometimes objects (trees, rocks) will block the health bar of the enemy castle. Other than that, fantastic game, 5/5!
Need much more refinement before it can be considered a playable game. The platform that is your cursor shouldn't be able to go through the ball, and the ball needs better collision detection with the cursor. Text instructions shouldn't be displayed inside the levels, instead should be prompts given at the beginning of the level that fade away once you commence play. Also, try not to use "u" as "you" in your instructions. Better looking fonts are a plus as well.
It's an okay concept, but it needs much more work. =) Good luck!
Not bad, but here are some suggestions just from two minutes of gameplay:
1. Create your own loading bar, don't use the one from Newgrounds.
2. Better interface designs than gradient metal - that's been overdone since the dawn of flash.
3. Faster movement speed and better bullet animation/speed. Bullet go faster than that, and they don't really look like yellow lines =)
4. Better animation when a zombie is killed.
5. A slower level end transition. You kill the last zombie and all of a sudden you're at an inventory screen. Too rough.
Good concept and design so far, hope it improves =)
Very well designed game. It's the little things like making the bettle's legs move in the same way an actual beetle's legs move count. Fun, high quality and great gameplay. Good work!