This really is the most shameless attempt at pay2win I’ve ever seen on Kong. The constant in-your-face ads and ridiculous stamina system make it practically unplayable.
The worst part, though, is that the game’s rating seems to have been manipulated in order to attract people to it. There is simply no way this game got a 4+ rating on its own.
The one and only positive I can think of is that the music is lovely. Congrats on that, I suppose.
Kudos for putting a nice twist on the runner-type games, but the enjoyment of the game is lessened for me by having to use x, c, and v as the controls. It's terribly awkward and unintuitive. An option to customize controls would make this a 5/5 game.
Nice game as it stands, but a few tweaks would make it a bit more complex and less of a straight grinding game. Would like to see an option to flee or surrender during a battle you know you're going to lose, rather than having to just wait it out. A better system for hiring new units would be nice, too - either a partial refund or the ability to put the current unit on standby in case you need him until the new unit is leveled up. It would also be great to have detailed stats on the upgrade purchases, like HP and dmg, rather than just a brief description. Overall, though, very original.
Not bad. It's basically a zombie-inspired take on the original Bloons game. It could stand to be more challenging, though. Most levels give you far more rockets than you actually need, which means you don't need much precision. Add more levels and increase the difficulty and it could be a great game.
One of the best puzzle/word games I've played on this site in a long time. But couldn't there be a medium badge somewhere between levels 5 and 64? Good grief.
This has the potential to be a really great game, with hours of playability using different strategies to get different endings, but the glitches make it incredibly frustrating. They're so numerous and random that I won't even bother to list them all, but the whole game needs a serious de-glitching.
It's a nice little TD, but the length of the levels combined with the inability to send multiple waves at once makes it kind of drag on. It's also a bit too easy on the later waves, so you don't really need to continue placing the more expensive towers once you've got your basic set up. It could really, really use some hotkeys, too. But overall not bad.
I really like the concept, the colors are nice, and I greatly appreciate music that doesn't make me want to jab an icepick in my ear. But there would need to be some kind of challenge or obstacle for this to be anything other than a chat idle game. Well done so far, though.
thanks for trying our game hikertrash! We plan to work on the combat interface as soon as everyone can access the game and save is ok for everyone.