what I want is a sequel of this, no not the same game upgraded but a sequel, called dogwalk with a longer playtime and more of these neat upgrade things
in the "arsenal" screen where you can buy weapons it says "no money" when you do not have enough money, you might wanna change the text into something more proper like "not enough $" instead of suggestions like "not enough money" for better use of the little space you have on the buttons..
funny how they stick that "beta" in games that are like this one, "free but if you wanna make it big you've gotta spend some real money" I'm starting to think that the beta is there for excuse for technical problems :/
you should make a page full of info on everything works, for instance these monsters elements/normal and a more advanced explanation for how statistics work, or just put the percentages of dodgechanse/hitchanse into the mouseover info in the stats window
We mostly intended for a lot of that stuff to be part of our little "metagame". In pokemon for example, there is a lot of complex strategy involved, but they never really tell you about it. Figuring it out is part of the fun. Hopefully, anyway :)
why not make the stamina cap go higher with 1 point per level gained, also, 5min per point regen is a nicer figure, since it takes 5 points per wave...
We mostly intended for a lot of that stuff to be part of our little "metagame". In pokemon for example, there is a lot of complex strategy involved, but they never really tell you about it. Figuring it out is part of the fun. Hopefully, anyway :)