do not waste points on crit and strenght, just stack up on magic and health, when choosing gear, do the same, the game is broken on so many levels and feels completly unfinished, food becomes obsolete after a few levels and the structure levels cap out half-way through the progression
ever since the latest update (Ver 0.13.4.6) the game freezes if the tab the game is on is not on top, I can however open up a new window luckily, but still kinda annoying
It really feels silly to blast an efriiti with a fireball, should be immune to it, whereas a water elemental should be prone to it, would you consider adding schools of magic with proper weakness and strenghts against eachother?
storing gold seems like the dumbest idea you can make, shouldn't it give interest instead of 1% daily tax? The events while traveling become insignificant quickly.
lvl 22 is easy with 3 acorns, you just have to make your pig square again after it's pulled through the second curve, then shut of the purple panda with good timing, it'll make the pig fall through the hole and the rest is self-apparrent.
That's our plan! We'll keep expanding it as long as we have ideas and players are interested in the game!