The concept is nice, and the graphics is great. But I think the levels are too easy (if hints are given). I suggest that a random mode should be added to make things more challenging and keep players play this game for longer. Plus, the connected bots and the disconnected ones are not easily differentiated. The connected ones should glow brighter to make things clearer.
Very unique idea! But the gameplay lacks fun because you just need trial-and-error with fitting blocks. Need to seek some other ways to force the player to hear the music and not allowing players to hit "Hint" unlimitedly.
Level 4 is too hard with limited options of weapons. Levels beyond level 4 are relatively easier with more powerful weapons. So there's problem with the difficulty curve.
The requirement of accuracy is a little bit too much that makes this game somehow frustrating, even though I managed to complete with under 300 deaths. The gameplay is simple enough to make it a great game though.
Honestly, the control scheme sucks. Moving with mouse and auto-fire would be better. The gameplay is OK, but definitely not unique and not original enough to be a good top-down shooter.
Firstly we don't know where will the gates shift to, so at least you should find some ways to let us know that, for example, when the cursor points to a gate there is an indication of where will the gates shift to. Secondly, due to random impacts sometimes the particle didn't fall onto where we want it to. This is not a good thing, some modifications are needed. Thirldly, one-step undo is great, but multi-step undo is even greater. Lastly, as a matter of trivial fact, photon does not carry mass so it shouldn't fall like this.
First, movement control is not accurate enough and too sensitive that it needs to be enhanced. This point has been mentioned for too many times in the comments by others. Second, steps count is a good thing. However, not only is timing not needed, it disturbs my playing as well. Third, this game does not allow me to go back to previous maps does it? I need a way to go back to those maps to perfect my scores. Other than these, great game, nice sequel.
There are some bugs in the game, e.g. stuck in water, but it's not a big issue because this is somehow a demo. Being a big fan of the FPA series, I having been waiting for world 3 for too long. Am really looking forward to and can't wait for the release of the new world 3 on Flash!
Similar gameplay can be seen in other games so not much to comment on. But speaking of the achievements, there should be achievements for completing level 34 and for completing all levels with trophy.
There points to note: 1.) remove the used notes and scrolls etc to keep players' inventory clean, 2.) those puzzles are not that hard, they can be solved without getting a hint (I didn't get a hint so I don't know what the hints are) so I suggest removing those essence things, 3.) the top number at the back of the girl is more like "5" to me than "3". Other than those, this is a surely great point-and-click adventure with decent game length, not-too-high and not-too-low difficulty and vivid types of point-and-click actions (pick-ups, puzzles, item-combines).