I noticed that if im on, say lvl 29, and i have 9 out of 10 kills, and i accidentally tap the lvl 29 level select, my 9 kills reset to 0.... kinda annoying but not a huge issue
i feel like everyone has terrible complaints. this is a classic war-style card game so the randomness and unfairness of the penalties is the risk/reward factor. ive won games where i still lost every PK.... /
my only complaint is i feel the scores at the end is broken math. like there's no way they can add up like that.
Nope, the maths is fine. What confuses some people is that the initial count is done based on how many cards you've won overall. So, if a player has acquired 50 bad cards, and the opposition has gone 30 good cards, the player with the worse hand still gets a 20 point headstart if that makes sense? We just wanted to reward players who had won the most rounds without unbalancing the game...
Great game. Most challenging and most replay value of any game of this type that i've played.
Few small tweaks i would suggest; Put a sell button on the jackpot reward items like the ones found in the inventory and allow us to just click to keep the item. Also instead of green/red arrows next to the weapon stats, put red/green numbers of the stats of our equipped weapon. clicking back and forth from the sell page to our inventory is annoying.
it would be nice if instead of the view panning left to right when the field get full of cards, if the view would zoom out. Since we can highlight cards to see what they say anyway, i feel this would just make things easier to see instead of jumpy and confusing, especially at 4X speed.
Great game mechanics. However i would like to see a stamina bar for my speed boost. And using this stamina bar you could add jukes and spins. Also a custom play creator would be lovely. And a draft and trade system would help even out the seasons and give this more replay value. Easily the best football game ive played online. Good work, would love to see a sequel.
A quality button would be great, along with a Club Select option during a shot. How about a powerup that lengthened the shooting line? More courses would obviously be appreciated. And the final score sheets are confusing when 1st gets 4 points because golf scoring is opposite.
Nope, the maths is fine. What confuses some people is that the initial count is done based on how many cards you've won overall. So, if a player has acquired 50 bad cards, and the opposition has gone 30 good cards, the player with the worse hand still gets a 20 point headstart if that makes sense? We just wanted to reward players who had won the most rounds without unbalancing the game...