Anyone else feel like they're the weakest link in the party? Huge ass dragon tearing up the place, mage blowing everything up, and then you flailing around with a sword.
It's been so rewarding to watch the frightened, clumsy little nurse with a dinky little pistol mature into an unstoppable, self-healing, Perfect Whiff-whiff bat-wielding bitch from hell. You go girl!
"Did you just hear the screams of a billion voices cry out, as they plummeted on their doomed planet into their sun, resulting in holocaust of pain across the solar system?"
"Nope. Just some piano music."
Best moment so far: ran into a car, passed out next to it. Then, as Lady Gaga's pumping groove revives the bastard, he jerks up, hits his head on the side mirror, and passes out, to repeat infinitely.
I would love to see a longer sequel, as others have said, but also a slight change to the mechanic. I felt that occasionally my scratching combined with the beat and the reading to create something musical, but often the way I needed to turn the wheel was too monodirectional to produce anything but dull noise. A huge potential is there, I just didn't quite feel it. Still awesome though!
I'm on day 38. As I open the store, as soon as about the 3rd customer walks in. It freezes and shockwave crashes. It happens at the same moment every time, as well as occurring in Firefox and Chrome.
Got stuck on Level 8. Too fat to fit down the track! :) I'm surprised that the game doesn't have a "Stuck Cat" Timeout feature. Like, after 45 seconds, the level would end.
Great TD, and I don't like many of them. But at high level, it's essentially fastforward thru everything that's not ninjas, then deal with ninjas, and then back to cruise control. They're so much more powerful than anyone else.
ahh, pancakerz, you hit it on the head. this is definitely a parody of Passage, but it can easily be switched with ImmorTall as well, since the two games are quite interchangeable in mechanics and feeling. Indie does not equal innovative!