There is far FAR too little cognitive space occupied by a game where I just click the same spot over and over to progress. This game violates almost every principle of good game design which is pretty unfortunate, particularly since it appears to have the foundation upon which a good game could be built. (i.e. Most of the needed systems are in place, they just aren't implemented well).
The monetisation is poorly implemented, everything is automatically done (there is basically NO interaction) and the UI is a complete mess of overwhelming colours (Which makes the attempted schedules of reinforcement/conditioning tactic very ineffective)
I don't know what else to say. About the only thing that isn't done horribly is the art aesthetic.
ninjas shouldn't be able to get from the start to the gems without needing to reveal themselves. It makes it almost impossible to get brilliant on every level when a ninja boss arrives in some levels
While I understand that this game needs to make money, it takes monetisation a little bit far. Also the amount of power you can gain from paying with real money is a little disconcerting to me.
I think all units should be accessible without rubies, leaving rubies for convenience instead of power. It would also be nice if it was less aggressive with the way it asked you to buy rubies. 'Go buy rubies' is pretty forceful especially since i believe a lot of younger people would be playing this.
Other than that, a pretty good game built on some solid foundations of feedback loops and schedules of reinforcement.
Hey hollth,
Thank you for your feedback! I will forward it on to the team for you. However, I would like to mention that although Rubies do offer advantages to the players that purchase/spend them, there are also a lot of high level, high ranking players that do exceptionally in events and tournaments without spending a penny. Once again though, thanks for your feedback!
Regards,
Goodgame Greg.
I really like this game. My only qualm is that sometimes the boxes look as if they should connect, but don't. There needs to be some kind of visual indicator for if you can or cannot pass through.
That aside great game.
Hey hollth, Thank you for your feedback! I will forward it on to the team for you. However, I would like to mention that although Rubies do offer advantages to the players that purchase/spend them, there are also a lot of high level, high ranking players that do exceptionally in events and tournaments without spending a penny. Once again though, thanks for your feedback! Regards, Goodgame Greg.