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hop673's Comments

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Spy 2

Play Spy 2

Mar. 03, 2016

Rating: 1

Is that...Bender's head on the table?

Gravitee Wars Online

Play Gravitee Wars Online

Dec. 14, 2015

Rating: 63

@diamondheader An exit button might make sense, but it could be abused. However, it is a horrible idea to have a pause button in a multiplayer game, people will most definitely troll that function.

Simple Soccer Championship

Play Simple Soccer Championship

Nov. 27, 2015

Rating: 5

Due to the pace of the game, I feel like there should be more time in each half. It takes about ten "minutes" just to get from midfield to the goal.

Sleepy

Play Sleepy

Nov. 21, 2015

Rating: 3

Perhaps a block could stay awake for a longer or shorter period of time depending on the severity of the impact? I don't like that falling down a cloud and sliding down a hill keep it awake for what seems to be the same amount of time.

Gravitee Wars Online

Play Gravitee Wars Online

Oct. 03, 2015

Rating: 5

There's a bug I've noticed recently: if you shoot a firable rover into a sky mine, it lags the game for everyone involved, and all four players need to refresh, losing all the gravs and XP earned for that round. Also, the servers have gone catawampus lately, is there anything that can be done to prevent this?

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Sep. 15, 2015

Rating: 5

I'd love to rate 5 stars, but I only have enough money for 3... :(

World Cup Penalty Shootout 2010

Play World Cup Penalty Shootout 2010

Sep. 04, 2015

Rating: 1

Does anyone else think that is the kind of game that can be easily translated to a multiplayer?

Greg's Revenge 2

Play Greg's Revenge 2

Aug. 23, 2015

Rating: -1

You know, the Gravitee badges weren't actually that bad...

Space is Key

Play Space is Key

Jul. 26, 2015

Rating: 1

Amidst all the complaints of this being a very difficult, swear-inducing game, thank you very much for making the stars checkpoints.

Hello World

Play Hello World

Jul. 15, 2015

Rating: 0

If only we could spawn enemies...

Developer response from mightyrodent

Haahah! Yeah, I'm working on it!

Flight Conflict

Play Flight Conflict

Jul. 06, 2015

Rating: 0

Screw the 1000 character limit! The AI seems to have far more control over its steering than me and, by the looks of the comments, everyone else who's played this. There also needs to be a "Ready, Set, FIGHT!" screen. By the time I click to start and get my hands set, I've already been shot and charged at. Lastly, I think that there needs to be a much slower velocity in order for control. Otherwise though this was an interesting game and concept, and I look forward to seeing more from you in the future. Have you considered a bumper cars game? That would involve a lot of the same physics.

Developer response from WoodlogUniversee

yes i have for a moment thought of a bumper car game, but then it'd be needing online multiplayer in order to be fun, and yet i don't know the plugins for that yet. hope you'll be there on my games to suggest things, thx again, dev :)

Flight Conflict

Play Flight Conflict

Jul. 06, 2015

Rating: 0

Since you left the chat room before I could give you feedback, I'll just do it here: First off, I found it a bit awkward to have the missiles at "C" and "V" with WASD controls. I need two hands to operate, and it's a little cramped. Also, and this is more of a "me" thing, I greatly prefer the arrow keys to the WASD configuration, and I'd like the opportunity to choose which configuration I'd like to use at the start. Even better, just the opportunity to input my own configuration as you see in some other games. As for the controls: I understand and enjoy that the plane moves straight relative to the nose, but the turning, especially when traveling at a high velocity, is a bit strange and doesn't necessarily need to happen in a circle.

Gravitee Wars Online

Play Gravitee Wars Online

Mar. 14, 2015

Rating: 2

@PlasmaFighter- Level 26 isn't that good.

Run 3

Play Run 3

Oct. 11, 2014

Rating: 2

I didn't really like the 3-D in run 2, so I'm glad to see that this is more of an improvement of run 1. The difficulty curve is appropriate, but I wish there were a storyline. I've also noticed that a few of these levels are the exact same as in run 1, just with more sides. I like the concept of the stones and ramps, but the ice doesn't seem to do anything. I would like to see a fast and intense mode. Also, please don’t make us buy the level editor, as that is free with just about every other game. Finally, there is no way to get power cells (batteries, I don't want to think I wasted 15 of them) except by running infinite mode over and over. Either give us a bonus for every few minutes we play or every meter we run in infinite mode, or reduce your prices. I only get about 40 batteries per run. Other than that, I like the introduction of new blocks and more sides, and hope you update this with more levels and possibly a definite end to the path (or are you hoping to make a sequel?).

You Find Yourself In A Room

Play You Find Yourself In A Room

May. 28, 2014

Rating: 2

@thetimetel, That was the first time you were happy about that

Zilch

Play Zilch

May. 24, 2014

Rating: 0

If anyone still works on this game, I've found that I'm told I have nothing and a 500 point bonus when in reality I have 3 pairs and 1500 points. This has cost me 2 games so far.

Maze Of Darkness

Play Maze Of Darkness

Mar. 31, 2014

Rating: 1

If you update this, consider adding a timeless version for practice. Otherwise, this has the perfect amount of challenging elements.

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 25, 2014

Rating: 11

Is this how the dodo became extinct?

Super Puzzle Platformer

Play Super Puzzle Platformer

Feb. 24, 2014

Rating: 2

Can you please make it so I can angle the gun down and shoot directly beneath me?

Rugby Underwater

Play Rugby Underwater

Feb. 20, 2014

Rating: 3

I'd like a timer to know how much time there is left in the match. Additionally, if this is rugby, I'd like the option to lateral to a teammate behind me.

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