@diamondheader An exit button might make sense, but it could be abused. However, it is a horrible idea to have a pause button in a multiplayer game, people will most definitely troll that function.
Perhaps a block could stay awake for a longer or shorter period of time depending on the severity of the impact? I don't like that falling down a cloud and sliding down a hill keep it awake for what seems to be the same amount of time.
There's a bug I've noticed recently: if you shoot a firable rover into a sky mine, it lags the game for everyone involved, and all four players need to refresh, losing all the gravs and XP earned for that round. Also, the servers have gone catawampus lately, is there anything that can be done to prevent this?
Screw the 1000 character limit! The AI seems to have far more control over its steering than me and, by the looks of the comments, everyone else who's played this. There also needs to be a "Ready, Set, FIGHT!" screen. By the time I click to start and get my hands set, I've already been shot and charged at. Lastly, I think that there needs to be a much slower velocity in order for control. Otherwise though this was an interesting game and concept, and I look forward to seeing more from you in the future. Have you considered a bumper cars game? That would involve a lot of the same physics.
yes i have for a moment thought of a bumper car game, but then it'd be needing online multiplayer in order to be fun, and yet i don't know the plugins for that yet. hope you'll be there on my games to suggest things, thx again, dev :)
Since you left the chat room before I could give you feedback, I'll just do it here: First off, I found it a bit awkward to have the missiles at "C" and "V" with WASD controls. I need two hands to operate, and it's a little cramped. Also, and this is more of a "me" thing, I greatly prefer the arrow keys to the WASD configuration, and I'd like the opportunity to choose which configuration I'd like to use at the start. Even better, just the opportunity to input my own configuration as you see in some other games. As for the controls: I understand and enjoy that the plane moves straight relative to the nose, but the turning, especially when traveling at a high velocity, is a bit strange and doesn't necessarily need to happen in a circle.
I didn't really like the 3-D in run 2, so I'm glad to see that this is more of an improvement of run 1. The difficulty curve is appropriate, but I wish there were a storyline. I've also noticed that a few of these levels are the exact same as in run 1, just with more sides. I like the concept of the stones and ramps, but the ice doesn't seem to do anything. I would like to see a fast and intense mode. Also, please don’t make us buy the level editor, as that is free with just about every other game. Finally, there is no way to get power cells (batteries, I don't want to think I wasted 15 of them) except by running infinite mode over and over. Either give us a bonus for every few minutes we play or every meter we run in infinite mode, or reduce your prices. I only get about 40 batteries per run. Other than that, I like the introduction of new blocks and more sides, and hope you update this with more levels and possibly a definite end to the path (or are you hoping to make a sequel?).
If anyone still works on this game, I've found that I'm told I have nothing and a 500 point bonus when in reality I have 3 pairs and 1500 points. This has cost me 2 games so far.
I'd like a timer to know how much time there is left in the match. Additionally, if this is rugby, I'd like the option to lateral to a teammate behind me.
Haahah! Yeah, I'm working on it!