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Hopper262's Comments

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Aqua Boy

Play Aqua Boy

May. 01, 2013

Rating: 1

Please either disable or document F for FPS display; it took me a bit of keyboard mashing to turn it off after accidentally activating it.

Parking Hooligan 2

Play Parking Hooligan 2

Apr. 25, 2013

Rating: 2

I'd like to see recognition on the level-select screen of hitting the max score, like turning the stars silver, to encourage replay beyond 3 stars. Also, "Best" doesn't mark the best ever, just the most recent play of the level.

Honeycomb

Play Honeycomb

Apr. 25, 2013

Rating: 0

I actually did lose, in that I couldn't make any more moves (out of special moves and out of bees). The game didn't detect it, and I had to use the options button to start a new game or retry.

Developer response from mrmobi

It would be quite difficult to implement failure detection for this game. Like in solitaire, you have to reset it manually.

Mummy Blaster

Play Mummy Blaster

Apr. 10, 2013

Rating: 1

Hey physics-game developers: NES programmers solved physics randomness decades ago. For each frame you draw, update the physics clock by your target frame rate (1/30 second or whatever). If the graphics or calculations slow down the computer, the whole game slows down, but the simulation runs the same way every time. Using real time for a physics puzzle is sloppy programming.

Turnament

Play Turnament

Mar. 31, 2013

Rating: 4

Like the DROD games, but bite-sized and more accessible. Best game yet in this terrific series; keep 'em coming!

SkullFace

Play SkullFace

Mar. 30, 2013

Rating: 1

For those having trouble wall jumping: Try pausing a bit between jumps, so you "stick" to the wall for a beat before your next jump.

SkullFace

Play SkullFace

Mar. 30, 2013

Rating: 0

The first time I played this, I couldn't get the hang of it at all. I came back months later, it clicked, and I got all the badges. The game does have a logic and rhythm, more than it at first appears. It's well worth your time, if you can get into its groove.

MadBurger

Play MadBurger

Mar. 29, 2013

Rating: 1

I rarely have to switch Flash to low quality, but this game was very laggy until I did. Nice art, but I couldn't see it at full quality and have my clicks recognized. If you fix the performance, how about a pizza-tossing sequel at the women's campsite? Also, please ask a native English speaker to rewrite your in-game text.

Hopeless (Platformer)

Play Hopeless (Platformer)

Mar. 27, 2013

Rating: 0

Horizontal movement in the air is horribly unintuitive. During a jump, you keep moving at a constant speed until you hit the opposite direction. In most platformers, you stop moving once you let go of the arrow keys, just as you do on the ground. Even on the ground, movement is too quick, mainly because there's no acceleration/deceleration -- you immediately move at full speed, which is inadequate to make small changes in position. If you're going to make a platformer, you need to actually study platforming mechanics and learn from what's worked. P.S. It should be "role", not "roll", in the description.

Cosmo Gravity

Play Cosmo Gravity

Mar. 20, 2013

Rating: 2

You have keyboard shortcuts for next-level (space bar) and restart (R); why not list them in the Instructions section? That's what it's there for!

Run Run Ran

Play Run Run Ran

Mar. 17, 2013

Rating: 1

Consumables should say "feet". "feets" is not a word.

Run Run Ran

Play Run Run Ran

Mar. 17, 2013

Rating: -1

Great example of why you should fill out the Instructions: as a laptop user, action games that use the keyboard + mouse together are very annoying. If I'd known, I would have just gone on to a different game. Since you made me play through the tutorial to find out it's not my kind of game, though, you'd get a 1-star rating.

Wonder Bounce

Play Wonder Bounce

Mar. 07, 2013

Rating: 2

Creative idea, but the details work against each other. You spend most of the time performing the same sequence of jumps on enemies from the low pipe; it takes forever before you can reach the higher enemies. When the screen fills up enough to move around, there's still a flood from the lower pipe that requires you to keep near the ground to protect your body. Maximizing score is far more trouble than it's worth: since every ghost is moving, you can't aim one at another effectively, and the goal of protecting your body distracts from what's going on higher up.

J-J-Jump

Play J-J-Jump

Mar. 07, 2013

Rating: 0

Neat action-oriented counterpart to Gunbrick's puzzles, but it lasted half a level too long. Would have been 5/5 had you shown me a proper ending instead of crushers without a checkpoint. A "hard mode" with fewer refills and checkpoints would have been cool, if you wanted to give more of a challenge.

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 06, 2013

Rating: 1

As 42nd_hitchhiker says, it's strange to get lower scores after you upgrade. A time bonus could balance that, or even the ability to undo/sell back upgrades.

simian.interface

Play simian.interface

Mar. 05, 2013

Rating: 0

Core gameplay: 1/5. Style and execution: 100/5. Not a great game by any stretch, but it is a great little art piece.

Sonny

Play Sonny

Mar. 05, 2013

Rating: 1

So I set Veradux's AI to "defensive", and he still decides to attack with his puny weapon instead of healing me or refilling my focus. My so-called teammate turns on the paladin without warning, and just when we're winning that battle, every time he abandons me too. I can't even attack him in retribution. Fine, game, I get it: you don't want me to go any further. Goodbye, Sonny, good luck to you without me.

Test Subject Green

Play Test Subject Green

Mar. 03, 2013

Rating: 0

I did not get how the sliding portals in level 20 worked for the longest time. The game has an excess of flavor text and animations (like the extremely slow level-start injection), but very rarely explains any mechanics. I understand that discovering how things work is part of the fun, but I found it frustrating to experiment given the level layout and chances of falling back to the bottom. Overall, the game has the Nitrome visual polish, but the whole is less than the sum of its parts -- I didn't find it that fun to play.

Tiny Hawk

Play Tiny Hawk

Mar. 02, 2013

Rating: 2

Nice game, but why is level 21 so crazy difficult?

Ministroy

Play Ministroy

Feb. 28, 2013

Rating: 0

Cute style, but a million shooters do this just as well or better, including a boatload of NES games with the same no-upgrades, no-checkpoints mentality. Nothing new here, and isn't that the reason to keep playing (or making) different games?

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