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Horosco's Comments

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King's Towers

Play King's Towers

Jun. 23, 2011

Rating: 131

I like the gold stealing and mana stealing bits. I probably would have made the stealers take it back to their source instead of just vanishing though.

Kick Out Bieber

Play Kick Out Bieber

Jun. 19, 2011

Rating: -11

If you are going to reskin another person's game, at least retain the fun factor of the original game. Burrito Bison is so much better.

Pigs Can Fly

Play Pigs Can Fly

Apr. 12, 2011

Rating: 0

I love that you don't need to reset the puzzle to be able to finish it. So many of these types of puzzles, if you make one mistake, you have to start all over from the beginning again. But with this one, you can just keep playing around with the cursors until you get it right.

Interlocked

Play Interlocked

Feb. 22, 2011

Rating: -1

I'm not having any trouble with the interface. Seems very simple. Rotate the puzzle, hold down the space bar, click and hold on a single piece, and move the piece in one direction. Let go of the space bar, and repeat.

Dungeon Developer

Play Dungeon Developer

Dec. 10, 2010

Rating: -1

Now the game is mindlessly easy. I suggest two difficulty levels, one with the directional gold, the other with the timed gold.

Dungeon Developer

Play Dungeon Developer

Dec. 09, 2010

Rating: 1

For those that are complaining about the AI. The AI randomly chooses for a reason. You are meant to make an efficient path, one *without* choices.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 07, 2010

Rating: 0

I like the upgrade paths. I like the different area for different towers. I do think there should either be a way to return a gem, or have the towers focus on a gem carrier. A lot of times I saw towers attacking other heroes instead of the gem carrier.

Omega Crisis

Play Omega Crisis

May. 04, 2010

Rating: 0

I've just gone through and voted down any comments flaming the comment system while it was set to most recent mode.

Narcolyxii

Play Narcolyxii

Feb. 24, 2010

Rating: 0

It's certainly an interesting departure from the typical presentation of this type of game. But where are those "tons of upgrades to explore"? I only saw a few.

Red Fluxion

Play Red Fluxion

Nov. 10, 2009

Rating: 0

I enjoyed the strategies that the bosses employed.

Demolition City 2

Play Demolition City 2

Oct. 27, 2009

Rating: 0

It's a good concept, but... there's no kinectics to the explosions. They just erase a small bit of the element they are on.

Methus' Tower Defence

Play Methus' Tower Defence

Oct. 14, 2009

Rating: 0

Works fine for me.

Railway Valley

Play Railway Valley

Jul. 30, 2009

Rating: 0

The track laying interface is clunky, it's difficult to build tracks the way I want. Bulldozing is a hit and miss, it's difficult to bulldoze what I want to bulldoze and not bulldoze what I don't want to bulldoze. Right now, building tracks while trains are running and having to run the switches all at the same time is insanely difficult. Develop a better track laying scheme, better switch control and better bulldozing control, and it will be better.

Mushroom Revolution

Play Mushroom Revolution

Feb. 17, 2009

Rating: 0

Don't forget that a pure single color tower can be upgraded to level 6. With the addition of a third same color crystal, the damage against strength goes to +100%, while the damage against the weakness goes to -0%, i.e. it does the same ammount of damage to the weak element as it does all the others.

The Tower

Play The Tower

Jan. 31, 2009

Rating: -1

Allow the buying of spells during the building stage instead of the fighting stage. Around level 30 on easy I ran into what I assume to be a glitch, the fight stage started, then switched back to the build stage, while there were still enemies.

Elite Forces:Defense

Play Elite Forces:Defense

Oct. 30, 2008

Rating: 0

It's an interesting concept. I liked how different gates and paths will open up as the waves progress. One issue, however, is there is a lot of text to read on each of the towers. I would suggest removing the wave timer so the player has enough time to read everything they have to read.

Distopix

Play Distopix

Oct. 16, 2008

Rating: 0

The changes in the playing field are interesting. I'd like to see this done with a different game type than the avoid type.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 14, 2008

Rating: 0

It has an interesting control scheme.

Areas

Play Areas

Jan. 18, 2008

Rating: 0

Amazing game. The concept is abstract. You just have to observe what is happening and come up with a hypothesis for what the rules of the current level are.

Sensou

Play Sensou

Dec. 10, 2007

Rating: 0

Very well done. To those having trouble: Only three units can attack or defend in a single attack. Dice are not added together to resolve the conflict, they are compared one dice to one dice.

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