@fallout152 Also, unfortunately even Kongregate doesn't follow through on support tickets when you let them know the developer isn't responding to emails... So good luck to everyone who's dealing with buggy issues here
Needs a BATTLE LOG to track all the action
Needs to eliminate some of those 'disCard card' cards cuz we're only get card per round for the love of god, don't paralyze the gameplay action that way!! (the TERRORdreadnaught can stay, cuz it's really great looking, and because it's meant to instill terror when it comes into play
These are obviously the most needed changes, this is a great game and I'll donate if it can get a little better... +1 if u feel the same!
CAVE #5 (beatable before second game is finished), Please copy&paste this to help out others: INVINCIBILITY is a must; ICE and PHOENIX are highly recommended. First, max the HEAL spell to easily survive the beginning. Then, for those of you who don't know, there's a fricken invincible semi-transparent gremlin WAITING in front of the enemy general dealing 99999 dmg. Only hope is to destroy the other castle asap, so load ur slots with the highest DAMAGING units you have (taurus+gremlins are absolute musts, don't use slow or ultimate units). Move your units close to "the" gremlin without hitting him, General in front, then melee, then range. Activate the phoenix, and as it passes ur units *timing is important, use keyboard!*, activate invincibility and WHORE RUSHHH everything forward. The phoenix knocks everything back, letting ur units bee-line toward the castle, which should die within 15s. Keep eyes on gremlin (might sneak towards ur castle), ICE will buy a few more secs. GL HF
would appreciate more difficulty levels, some find this game way too easy and thus repetitive (there are 50 levels after all!) while others like my niece finds it too hard (she picks bad weapons and get put into awful positions)