Decent game with the devs actively keeping up with player feedback. Unfortunately, there are a few bugs (eg. friendly fire, ui problems - might be my end, etc.) and some balancing issues that detracts from the game play.
Overall, good game but I feel that you guys can make something really awesome if you started fresh and used what you guys have learned.
Suggestion for the sandbox: need "bridge" connections allowing one wire to go over another...and maybe a bit more space?
Simple RS Latch (simplified; there's a method to this madness)
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Clocked RS Latch (simplified; light won't change unless the second switch is ON)
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Incomplete D Flip Flop (missing 3 bridges; built with 2 clocked RS Latch; light should only change when second switch goes from ON to OFF)
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Flip Flop: Temporary memory storage used within the CPU; think of it as the back of the envelope or scrap paper you use when doing a calculation.
i wish i could have the option to put other stuff on the website aside from just ads...maybe games (minigames where the player can actually play), news feeds (just random stuff) and whatever else...
i like the attempt with unity but found the game hard to play
some suggestions are: use top-down or a different camera OR get rid of the sliding momentum, it makes the car hard to control and i found myself getting disoriented very often
if you don't want to do any of the above, please consider removing the maze for level 1, it'll put the craft into perspective for the player making it easier to control without changing the car.
but bottom line is, the handling isn't so good...
overall, i like the fact that it was in 3D and the effort that went into it! btw, level 2 was good(in my opinion)! :)
Do you think that a similar camera, but one a little bit higher would be better? The problem with top down is it doesn't look very smooth, which takes away from the game.
No, if you didn't have enough capacity of storage, the convoy would be wasted.