Hey jason when 2 units are too close to each other they are hard to control.How about hotkeys for it?(Try doing it in the sequel if you convice your wife ;p)and make more games.
It's even harder to control on a phone. I've been thinking about this issue all week. I think I have something that could work for both desktop and mobile devices. What if I have a button (to the side somewhere) that starts a cycling of the units, causing the active unit to scale up, while the inactive units to fade out, then every second or so it would cycle to the next unit. The other idea was to have the user click-and-hold on a unit for one second to begin a cycling of the units (same scale up and down) that are within a certain range of the mouse cursor/finger. What do you think is a better solution for mobile devices?
Btw the give away money is for the glitch when you have NaN please read the ''game news''before saying:''lol right click there is a potion called give away your money'' so stop that ^^
I liked all the other ducklife games so I was exited when this one came out.But too bad,this game gets boring.The climbing minigames suck and you need them muchon tournements.2/5 stars :/
Im usually in room fight,it is a game where shaman vs shaman maps only,but we need more maps.Please keep this comment alive,we all want new maps for room fight ^_^
It's even harder to control on a phone. I've been thinking about this issue all week. I think I have something that could work for both desktop and mobile devices. What if I have a button (to the side somewhere) that starts a cycling of the units, causing the active unit to scale up, while the inactive units to fade out, then every second or so it would cycle to the next unit. The other idea was to have the user click-and-hold on a unit for one second to begin a cycling of the units (same scale up and down) that are within a certain range of the mouse cursor/finger. What do you think is a better solution for mobile devices?