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Hufnagel's Comments

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Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

the black decks suck, terribly because many of their useful cards are instants, and you can't play instants during an enemy attack.

Kingdom of The Wind

Play Kingdom of The Wind

Nov. 14, 2008

Rating: 0

upgrading your initial mana pool is unwise, the equation for mana regen is unrelated to initial mana, but the cost for upgrade is. Thus, it takes longer for the same amount of mana at higher levels.

Ultimate Gamer Challenge

Play Ultimate Gamer Challenge

Nov. 13, 2008

Rating: 0

... it takes way too long to do many of these challenges, just speed up the game rather than make a longer challenge.

Ultimate Gamer Challenge

Play Ultimate Gamer Challenge

Nov. 13, 2008

Rating: 0

the pirate cannon one is buggy, sometimes it shoots instantly despite only having just pressed down space

Kingdom of The Wind

Play Kingdom of The Wind

Nov. 13, 2008

Rating: 0

he remade his own game, but oriented in a way less convenient for players. Very nice. I liked the previous one better since you felt like you contributed somewhat by having aim control over the tower.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

how come instants aren't instant?

Mud and Blood 2

Play Mud and Blood 2

Nov. 11, 2008

Rating: 0

my soldiers targeted a guy, he died, now they are all standing looking at where he was.

Storm the House 3

Play Storm the House 3

Nov. 09, 2008

Rating: 0

Strategy for Spartans: Get a grenade launcher, max out it's reload. Get a tesla coil as backup.

Reincarnation: ADDO

Play Reincarnation: ADDO

Oct. 31, 2008

Rating: 0

nice bugs, if you pick up an item before you can use it, it breaks. See the pot in level 4.

Towering Forever

Play Towering Forever

Oct. 21, 2008

Rating: 0

controls are wonky, the response on all of the m is very slow. But a cool game.

Peon

Play Peon

Oct. 19, 2008

Rating: 0

ugh, double tap for run? We have modifier keys for a reason you know. Combat is not fun, get multiple people facing you and it becomes just luck as to whether your jump attack will hit. The planar combat feels very forced, not fluid at all with the hard defined levels of depth. After about level 3 I decided it wasn't really worth going through however many levels there are.

Tribe

Play Tribe

Oct. 08, 2008

Rating: 0

if you're going to steal a game, pick a good one.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 03, 2008

Rating: 0

The control for scroll needs to be separate from combat, it makes for interesting gameplay to try and hit somebody off the screen waiting for it to move 10 feet.

Desolation 2

Play Desolation 2

Sep. 23, 2008

Rating: 1

move your stupid site plug, if you're going to put it in the game, don't put it in a place where the player will click always.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 21, 2008

Rating: 0

the transporter tower doesn't work. I put it down, and it did absolutely nothing.

Journey To The Chaos: SanZang Run!

Play Journey To The Chaos: SanZang Run!

Sep. 20, 2008

Rating: 0

nice concept... but the first thing you should do with a game is make it fun, not something to say "that's kind of neat... I guess".

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 20, 2008

Rating: 0

I make it to level 30, I smell gas in the house, go see what it is, come back to a game over and no way of restarting wave 30... bullshit

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 20, 2008

Rating: 0

add some intelligence to the turrets, they will damage a guy down to 1 or so HP, then ignore him on the second pass around, meaning more make it through with less health.

Warlords: Heroes

Play Warlords: Heroes

Sep. 17, 2008

Rating: 0

make a new engine if you're going to try and make a full length combat game, the achilles engine is extraordinarily low quality for fighting. You are given very little control, and the enemies will simply gang up on you because they can hit through each other.

Warlords: Heroes

Play Warlords: Heroes

Sep. 16, 2008

Rating: 0

ah yes, the achillies engine, the engine where they will continue to spawn 10 more enemies while you're fighting 1 guy who refuses to die

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