shoshi - we know that. it is relatively easy yet in anyway - after 53th fight foe example i had all the upgrades and the tactics chosen to pass a new fight so far isn't changing... It is a game for one playsession, yet it isn't bad and sometimes very funny. (i think that track of the fight was somewhere in the Rise Of The Robots big game)
Poozy101 come in front of the wall of your room. Lean forward. Take a deep breath. Now start running forward as fast as you can AND KILL YOURSELF BY BOOLRUSHING DA WALL WITH YOUR HEAD!!! Learn the theory of chances, my dear and glib-brained usa-friend. *evil smile*
I'm sorry - i was wrong.. super-ninja is 4/5 on agility and 1/5 on grit. And chassi should be HOVER. Many crits, evil charges and dead Bosses (robots of a japan games bosses sizes). Hehehe.
Ending is needed. 100-th level and nothing changes. Goal needed - to defeat the boss, or to earn N millions of money on robot's account.
Other elements - interface=5-, models=4+ (not realistic, grotesque), chrome=5+, humor=5, upgrades=5+ (when 40- battles), upgrades=boring (when 40+ battles), randomizer=building interesting robots, but after 40 battles they are boring...
2 Precision + 2 Defense + 1 Might = auto win (nobody can hit ninja < >_> 0_0)
Bug: when you hit the vertical wall of a platform character falls down. Maybe it should bounce back?)). If not mention that glitch the dinamics is quite nice. But work harder))
@smithhadl:
"how do you wall jump or double jump to get the acorns on level 6"
I tried to jump from the top of the rock in a time it was still falling down. Or when it stiull didn't calm down.