I'm just curious. I can't get last badge (25) althou i don't need it )) I lost 1 animal at each of those levels:
1-3; 1-4; 2-2; 3-1; 3-2; 3-3; 5-1; 5-2Where this result can be optimised????
to s5545: "Good,but i cant beat lvl2. Also, how do you get the jackhammer working?"
scheme:
http://img4.imageshost.ru/imgs/cb6f51f52d742721d2ca686738e76422/c6d42b101293efa97ebaa072b84ed6d3.png
-- jackhammer smashes/reloads when pressure on a needed input = 50. smash = upper input? reload = lower one.
using two boilers only on one hummer and nothing else - sux. There are variants to automate it and connecting only to one boiler. *or you can always try something more complex*
http://img4.imageshost.ru/imgs/335a8bb01f0d2ed5487da4089e7008fc/98bca3955478ace86e2354f9c545455d.png
-- lighter and not so deadly version but you can make a switch to move or duck. Second level is not difficult - when your mech sit down it dodges all enemy shots. So just dont forget that option to be realised...
to: mrobb "And a cleaned up version: " ))) I didn't think that united pressure from two boilers could be effective. ^ ^ Nice.
to: Savant13 "Am I the only one who can't get the repeating rifle to work?" Use a "fuse valve" element. Rifle shoots OUT an ammo only when the pressure on its lower input >= 30. Else - it sets the pressure in the tube to 0 and it will never shoot without fuse valve. Upper input - reloading. It dosen't need high pressure + when ammo is loaded this socket becomes hermitised. Find in comments my scheme of "Partisan t-1" project and look at it's left arm. You need to set a treshhold for a fuse valve or it wouldn't work.
http://img4.imageshost.ru/imgs/afc8d1a457cdcbdd6ca8dc57a6cc7de2/d9eeac5c3bb20df8fbced6e756add896.png - after thinking a little i've made this steam tank. The interesting thing about it is that pressure in right hand is being saved when the Partisan t-1 crouches from bullets. The shooting rate and damage can be customised but i think that 30-30 or 30-60 is the most easy to control.
http://img4.imageshost.ru/imgs/f8115f70beb951c7c35d8ce6bd305b04/346a16cecb87448a1797e6f17f3ac5cc.png - Lewis-class steam mech. Arms are not completely synchronised but still they have the aceptable rate of hitting. The main valve switches betwen modes - "move forward"/"hide from bullets". Drilling arm is avaliable from the 2nd level. Threshholds for switching elements are in the schema.
Only 4 lvls. Mabe it's good. Naah i killed a boss on a second try. He was double drilled, heh.
Evil professor Barklov. Gg)) Is the creator of game one of those americans who still live in the times of cold war?...
This game has a potential. Human has only one valve to push and thus this game is not about mechwarriors of steampunk it is more a puzzle. There are instructions in game. You need to click the "spec" button in level to see the specification of the machine.
The minus is that this mecha is always has not all elements active. He walks forward nad backward or he has a complex steamgun. As i said there is only one control valve in game)