I started like an hour ago or so. And I don't think you should listen to all the ppl that are saying that it's 'lacking information'. One of my biggest kinks in games are the explorative aspects of it, preferable with dire consequences so you learn the ropes quickly by yourself. That way you get the rush of actually thinking your way out of problems without a guide, it feels great.
What you have now is information enough imo.
There's a fine line between hand-holding and leaving the player to think for themselves though.. That is usually what separates the good games from the great games.
My rogress go reset after reloading the game. Did an online save before I reloaded but didn't work for some reason. Giving this game a ass for now You got some nice stuff in here, but you need to fix the saving ASAP.
The audacity from the dev and the nature of them abandoning games makes this game a pass for me. I'm not going to invest time into it. Oh, it also lags like crazy and hogs a LOT of resources.
Really fun andd original base, but needs work.
-A way to lock orbs so that you can Devour all without devouring the orbs you want to keeo
-The Ascend/Farm button is confusing. Make it say 'Ascending' and 'Farming' instead for clarification.
-Orb damage and speed tooltip needs to show a version with haste and damage included
That's what I can think of on the top of my head. Thanks for a great game!
Really fun so far, but there are some QOL changes that would make this even better. I'll try to list the ones I've noticed.
- You should be able to check stats on items while they're in the scrap queue.
-Maybe an interface so you can track certain things? Kills for next blessing, drop rate etc
-Graphics for monsters and heroes?
-One click to learn talent AND sub talent at once.
-When you click town you should be taken to the building you used last time you were in the town.
-An 'Equip best gera' or 'Equip best gear depending on proficency' (Unlockable in armory Tavern maybe)
These are the QOL changes I can think of of the top of my head.
Keep up the great work! This game will go places!
A tip for making players invested in the game is to have tech thas 2 or more tiers from your current tech hidden. That way the mystery of unlocking new upgrades will make players come back for more! That, and it's way more fun to work towards something 'hidden' imo :)
Really nice basis for a game, would love to see it more fleshed out :) With achievements, more upgrades, bugfixxes, optimizations etc. Keep up the great work!
Some great suggestions. Thank you for your feedback.