Really really fun so far, a few things I've noticed that needs improvement according to me, are; Maybe a system of spell queueing, where you can press a button like 500 milliseconds before a cast is finished to "queue" that spell.
When clicking the partymembers, it's kinda iffy, it might be a case of learning, but I often click just outside of the party icon, and nothing happens.
Another thing is that spells should show cooldown left when hovering over the button, to better be able to plan ahead and chain skills.
Loving the game so far, keep it up! :)
A few suggestions
Since it's so easy capping out crit chance, how about a super crit when you crit with (for example) 200% crit chance? Meaning, you deal crit damage * 2. And then when you reach 300% crit damage * 3.
The shop in the town is kinda lackluster, I haven't bought anything there yet. A suggestion is to sell buffs there which lasts for a couple of hours or something.
I'm really enjoying the game so far! Great job!
Capping out crit chance results in constant damage boost. With 10K DPH and 250% damage your damage is boosted randomly x3 or x4 resulting in 30K or 40K damage. It's like you have 2x 100% crit + 50% crit that calculates like that: 10K base + 10K for first 100% + 10K for 2nd 100% + 10K if remaining 50% manages to land critical.
Please, write me more details about this issue. Thank you