9MB? Reeeeally?
And seriously, Armor Games has GOT to learn how to put up volume control that's clickable on any screen. Preferably before their completely non-normalized sword clinking SFX.
That rocks, thanks Kendric! Also: (6) - the Vault doesn't give enough of a benefit to use in a normal game as-is. (You don't make the money back in the duration of a normal game unless you have about 1,200 gold in the bank per vault you lay down that _stays_ in the bank. If we had some really high-end stuff we bought with a lotta gold, then it's worth it, but even then, it's not usually until Round 25+ that you get enough gold to really lay down vaults.
Kendric, great work. I love the old-school feel of the graphics; my only wish is that there was a full-screen option. Game suggestions: (1) The peons are retarded when it comes to how and where they dig. Make it so I can tell them to dig things in the order I click on them. (2) More levels! We'd love to have like fifty levels so we wind up with everything maxed across the board for avatar upgrades. In fact, if the levels are just an array the way we used to do it when we made games on our calculator in school, I'll ever write new levels. :P (3) THANK YOU for the accelerate option. (4) It would be cool if the units got more special skills at high levels. I sometimes wind up with like a Level 20 elemental or something and wish they got more skillz. Likewise the hero.
As a second followup, heh; Garin: I just started the game again after playing last night. Right before I logged off, I hit the store and bought and sold a lot of stuff. Today it restored all my inventory from yesterday but kept my new purchases too.
Garin, great followup to the first one.
FWIW, I've seen the shop bug a few times too (about 20% of my visits). Do you have a place where we can post bugs?
2/5: 5/5 for the game, which is perfect; 0/5 for the memory hole problem. This game eats more RAM than Doom 3.
Please don't just dismiss that sentence; think about what it means for a second. There's gotta be a way to clean up the code to let it release memory back.