It's a clever game. I think a little too clever as there is no OBVIOUS instructions. Perhaps in the game description add something like "click the book in the bottom right for instructions".
With the word outputter, That it whites out new text is annoying. If you could change it so that it only shows anything when you want us to read it would be great. Thanks.
Yeah, I think I'm going to just remove that upkeep for now (in the next update probably sometime tomorrow), it serves little purpose except to slow down the earliest parts of the game. I'll simply say the upkeeps are paid out of guild revenues for now. (At least until I get the laborer system in)
After 4 hours I'm still playing. The randomness is a bit too illogical, and it does send the mouse buggy after a while - but I'll defiantly be re-playing.
Great game. Hope it continues to develop. One annoying bit - the speed adjustment stops to X10 - this can still give 15 min matches, consider increasing this.
How is this an "idle"? The game pauses when we are attacked, instead, give us the option of just fighting without backup happening automatically. Otherwise ... not an automaticish game.
One thing you have right: gaining coins on a loss and for good behaviour - this enables grinding. The timer is a bit clunky/confusing - currently we have 30 sec to move, if that is used the main timer decreases; instead, increase the main timer and only use it - get rid of the timer per move.
Thanks you for your kind reply. We will implement the Remove function so players can remove building. In the mean time may be you can try to upgrade Power plan to increase the power cap which allows you to build more building. Lets me know if that works out for you :)
Yeah, I think I'm going to just remove that upkeep for now (in the next update probably sometime tomorrow), it serves little purpose except to slow down the earliest parts of the game. I'll simply say the upkeeps are paid out of guild revenues for now. (At least until I get the laborer system in)