btw, really enjoy the game, great fun, but it is made to feel like some protected secret about how to get souls, and how much money is required to get them. maybe add in the description/instructions a brief note about souls being accrued during gameplay and only attained for use upon reset, and it would really have been nice (still would) to have some friggin clue how far that damn carrot is... almost quit the game before I figured that out, now it is actually a lot more fun. 4 of 5, incomplete/still needs polish, very good work.
bug report; left game running while I did other stuff (lunch, smoke, actuall other stuff besides poking away at mouse) came back to a script error message, maybe nothing wrong but here is what it said; Script: http://talesay.github.io/overlod/game.min.js:520