Something I wish I had done first thing was invest in drop rate, it makes a huge difference on amount and quality of what you get.
My opinion on valuable composites:
ARMOR:
Magic Resist
+ Def %
+ HP %
+ Crit %
Block on shields is up to you
ACCESSORIES:
SP Recov (5+ no need for pots really)
+ Attack %
+ Crit %
+ Def %
WEAPONS:
+ Attack %
SP Recov
+ Crit %
Personally I like thunder because it stuns the enemy, making attacking them easier.
If you find an accessory with 10+ composite slots, invest in it. They don't have defense, so there is no other difference between lvl 1 and 31 than slots.
This game is so hard, but horribly addicting. A long doom surf is ridiculously satisfying. The flying dinosaurs are infuriating. Get ready for challenge.
Like a very simplified FFT. What is up with the lockpick skill? I am already getting medium treasures but my skill is at 4, and I can't open the mediums until 10. But opening treasures is what raises it!
How about less exp for kills, and more for attacks? Micromanaging who gets the kill is a little annoying after a while.
The AI is frustrating. Why do they all run away from the ball? Go after it idiots. They seem to near miss at tackles a lot also. I also think pass is worthless; I only used that button to switch to the player near the ball. My strategy is to run straight at the goal throwing the ball at it and then tackle whoever catches it. Amazingly, and hilariously, effective.
It's like the game is forcing me to move at ITS pace. I'm trying to read the text at a slow pace and use my IMAGINATION like they say, and it keeps advancing on its own or pushing me to do something. It's maddening. I quit on it after a few minutes of this. Game designers take note.