i have to agree, a complete wipe means most people will be done with the game. i have done 225 prestiges, i got 125.000 retired guildians nad a LOT of cards. guess my weeks of grinding are useless and time to move on too.
so "2 new rarities of chests", are we supposed to get epic and legendaries? because i ve opened 50+ chests after last patch and getting 10 rares is best i got :(
how bout more types of guildians? a cleric increases HP, a paladin gives a random buff, a witch lowers HP of enemies, a scout lowers area explorer time, a monk increases presige points, a horseman increases walkspeed between quests. Great game 5/5 :)
very nice game. I would suggest to give every questplace 7 choices of quest: Rest, short explorer, long explorer, quick battle, long battle, easy BOSS, hard BOSS. and make every BOSS battle give 0 gold. so people can choose for gold to advance in the game, or for prestige to advance in the next game. To prevent abuse (building all gold, then dimolish for all prestige quests, i suggest that if you demolish a quest you can not choose a prestige quest in that spot. Rest places are useless, maybe turn them into a buff place for the next x quests. We still get to many duplicates. allow 2 of the same cards be transmuted in the same card 1 rarity higher. Because the few mil i get for prestige with 6 chests is less gold then my retirement makes in 2 seconds.
i agree we need some end game things. my retirment home generates 117M every time. and i can prestige pretty fast. we also need something to see how prestige is calculated. something where we can exhange duplicate cards for a better card and maybe more guildians?
done over 100 prestiges, my village generates about 41M and i max out every guildie and quest 1 - 10 in 5 minutes after prestiging. just farming cards now but i get way to many duplicates....
so, what is now the fastest way to prestige? i can max out all guildians and levels in like 5min and can have quest 1 - 10 maxed for a constant stream in 10min, but is there a faster way to prestige? higher lvl quests? higher quests?
It doesn't help any, BUT apart from a few unlucky people everyone's inventories seem to always be right. But the communication of it after a crash is nonexistent so it feels gone. When you do prestige everything you opened will be waiting for you. The bar not being click-able is another problem that should have been solved with this week's build too. So I guess we didn't actually fix it! Damn.
i done a few prestiges, and i gain from the retirement home 72k every 2 seconds. it helps a lot for the first 20 min or so untill quest 5 can take over the income.
small tip: before you prestige, save the game. if you prestige and the number of chests is not the number of your prestige thing, refresh game. next time the number will be and you can prestige with no problem.
i would like to know how this prestige bar works. how many "points" are needed to increase the bar, how many points does a quest give, does a higher level quest give more, do better guildians fill it faster, .... Is it possible to show the numbers in game if you hover over it or something?
im at the point where i have all 80 guildians, 90 quest levels, 300 guildian levels, all quests. Is there a point to prestige further? i mean the retirementhome gives a nice income the first hour after prestige, but afterwards its useless.
what is the point to prestige? there is nothing better when you do it, just some gold and some caps which you ll never reach anyway. or am i missing something?
is there a point to prestige? you just gain like a few k gold, and every 2 seconds a bit more gold. but the ammount is so low, you not gonna prestige faster or become better. ok caps increase, but if you prestige before you touch em, no point to it.
It doesn't help any, BUT apart from a few unlucky people everyone's inventories seem to always be right. But the communication of it after a crash is nonexistent so it feels gone. When you do prestige everything you opened will be waiting for you. The bar not being click-able is another problem that should have been solved with this week's build too. So I guess we didn't actually fix it! Damn.