I think you should restrict the zeppelin number on the WW1 level to one per screen. Otherwise you can end up with this situation where two zeppelins spawn next to each other and block you from moving on, essentially ending the game.
The need to hit everything exactly makes levels extremely difficult. The second run was already too difficult. Also, why isn't there a restart button along with the replay button? In addition, the continue button when you run out of lives just seems to lead to a black screen. Is there an actual ending to the game, and if so, how many runs of the stages have to be done before it is reached?
A fun and relaxing game that's somewhat frustrating at the same time. I wish that there was a way to disable the auto-pause upon loss of focus though. I'm playing mini golf after all, not an action game.
Purely quarter notes restricts composition and makes everything sound boring, regardless of how many lines you are given. The game has way too many levels given the simplicity of the concept, and nothing really new is added to each level. A preview function would also have been nice, so one could actually see what block each note activated. 3/5
Tips to beat siege engines: For rams, prematurely drop mines (alot) in front of your gate where the ram comes through. Stun it to delay as long as possible. For the catapults, if there's only one, just use the arrow skill to kill it. If there's two, you can kill one with arrows, but the other should be taken out with mines, fireballs, and stunning. Catapults are more fragile than rams though, so it should be okay.
In general: If no more siege engines are coming, set mines right next to your gate, enemies will naturally move towards the center of the gate and blow themselves up. Teleporting is useful when dealing with catapults. Brilliance is great if you need a little time to deal with a catapult in a later level. Pause to use spells.
An actual loading screen would be nice, so I know that the game has not bugged out on me. Also, that tank must be made out of cardboard or the pistol is in reality a bazooka masquerading as a pistol.
I'm on Wave 30 and I seem to have all the upgrades, but I still haven't gotten the Final boss yet. I remember finishing a lot earlier when I played this on Armorgames.
For those who are having problems with the keypad puzzle, notice that the numbers 7, 1, and 5 are lighter than the rest of the numbers. Therefore, to solve the puzzle, press all 1 for your first try, all 5 for the second and for the last try put it seven where ever you did not get a 1 or a 5.
It's a very good side scroller and I find the controls rather intuitive. The graphics are good and the voice acting is not atrocious. A problem I find is that after beating the first level, the village, I can't seem to go anywhere other than the village gauntlet. I don't know if you're supposed to beat the village gauntlet, but I had a glitch which caused the UI to constantly state that I had full hp and no energy or xp, so I didn't know I had no hp until I was killed on the final wave. You should make the world map screen a tad less ambiguous on where to go next. However, there's obviously quite alot of effort put into this game so 5/5.
Wow, whose brilliant idea was it to add an enemy that can ignore your hero and attack walls directly? And to make 2 out of 3 heroes physical so that you can't do anything about it until they're right in your face tearing your walls down? A tip for the later levels: if you see an enemy called a dragonkin bladewing, and the lane it's attacking down doesn't have any ranged attacks, you're going to lose at least one level of walls before those dudes die.