some of the skill descriptions could use some work. No idea what precise does. "takes 50% damage on avoid."? It's not possible for someone to read this and intuitively know what they are investing in.
I like the idea of just wandering around a dreamscape world. however, even considering the two-week production time and the low-rez constraint, the pixel art is very bad. many objects in this game are unreadable. Is this a giant ribcage or huge blades of grass? What is this huge creature I'm looking at? Did it turn into a person or a sceptre? entire landscapes represented by 3 values, etc. the other problem is that ambient noise is not music. the main 'composition' is not even a long loop so it got annoying very fast. the only actual song in the game is at the very end and it sounds like someone stuffing knives into a garbage disposal. I like the concept a lot, execution was very sloppy.
Heya, if you (and anyone else reading this) could PM me a list of the descriptions you find confusing, I'll do my best to clarify them. Thanks!