The start of survival mode is really boring (too easy and takes several minutes) and it's a big deterrent from playing it. It would be good if you could add checkpoints whenever you start a wave with high health, or something along those lines.
There needs to be a way to turn in-game advertisements off. If I want to buy something, then I'll buy it. You don't need to keep reminding me every time I create a new element.
Could you be a bit more specific about what a "liquid element" is? Gallium, francium, rubidium and caesium are all liquids at room temperature, but none of them count for the objective.
It would also be nice to have an option to change the numbers to scientific notation. I doubt most people know off their heart many zeros there are in 1 unquadragintillion.
That moment when you enter a word, then end up Googling it after the game ends, because you literally never heard of the word before, but guessed its existence just so you could continue your combo.
There seems to be a bug with one-handed swords, which allows them to deal almost as much damage as a two-hander, while having a fast speed and the defence of a shield. This results in one-handed weapons doing twice the DPS of 2-handed by the time you reach the end of the game.
It seems that the best way to succeed in this game is to simply run from every fight in the beginning. Bullets run out quickly, and melee is ineffective until you can kill one of them in at least 3 hits. Come to think of it, you can pretty much just run from all the fights, and you'll survive a lot longer.
To be honest, I think you shouldn't have changed the old sequence to remove shapes, but rather add an option to toggle between CTRL/CMD or double-clicking. For me, I found double-clicking more convenient, due to the ability to play the game with one hand. Although this clearly wasn't the case with other players, it just shows that other people have different preferences , and with this option, everyone can be happy.
What? You light the fireplace with a cigar, which somehow creates a fire so strong that the logs turn into ash within seconds. And behind the logs, there is a wrench that was completely unaffected by the fire? How is that logical?
1. Remove the ability to throw the knife. Let's face it - throwing the knife is completely pointless as it can only kill one bug every few seconds. It's also annoying when you accidentally miss-click when you're trying to kill the bugs that are biting you in close range. Sometimes, it can even kill you.
2. Add customisable controls. For me, any number key past 5 is too inconveniently placed. The game would be much more fun to play if you could use an easier to reach key to use a grenade.
It needs an option to be able to aim your gun using the mouse. Only being able to fire in one direction makes it a pain when it comes to flying monsters.
So... what actually was Jason's backstory? And how did the house come to be like that? The ending was rather anti-climatic, and didn't really answer any questions.
It would be nice to add some sort of "practice mode" where you can add your own enemies, and figure out how to defeat them, so you don't die as much in the main game.
Is there a way to increase critical strike chance without getting better gear? Because if not, then there's no point in investing points in critical, because 3% is just too unreliable.
I'm working right now on an update to add some checkpoint!