2 thugs is more exspensive and less deadly than 1 yellow thug
2 yellow thugs are just as deadly as a machine gunner but is 6 dollors more exspensive
TNT doubles damage while cars are in it slowdown zone cars will try to avoid though EFFECT DOES NOT STACK!!!!
upgrading above two is useless
the game is way too hard the diffaculty ramp is outrages the enemy has way too much of an income every time you are battling an full army that takes them 1 month to build and takes you 12 months and the weakest units in the game can beat an army of dragons simply with 2 arrow towers and and 6 glowing orcs
Ifinate skill points go to the traing grounds than push the tab button till you get to the mana cave than hold enter for 30 seconds and you should have around 1000 skill points than cick on the train button to exit out + to keep this comment alive.
an 1 ft goblin can kill 4 flying dragons 5, 15 FT yeties 8 men on horses on steroids and an 120ft demon with tornadoes for legs with one swing with his 2 in bone dull dagger (Must be some Dagger) + if you agree thats not possible
Good stratagy use 2 tank cards (lot of hit points and attack in the front but not TITANS) and have the rest range4d units the tanks will take the damage and the randed guys will dominate
the path is not random and is not fixed the ghosts fowlow you by going on the shortest path to you and when 2 ghosts collide the code is changed to "trap" instead of "chase mode" in some areas (like the outskirs of the field) in other areas (like the sides) they will just fowlow you till they reach an trapable spot. you can till thier are not on an fixed motion because they fowlow you if it was fixed you should be able to tail them and not have them turn around and kill you and it cant be an random "fixed" path because of the same reasons and if you see them go away from where you are at its because they are in trap mode or going though the side portals i know what i am talking about i had to study the pacman code when i went to collage + me to keep this comment alive
the path is not random and is not fixed the ghosts fowlow you by going on the shortest path to you and when 2 ghosts collidethe code is changed to "trap" instead of chase mode in some areas other areas like the sides they will just fowwlow you you can till thier are not on an fixed motion because the fowwlow you if it was fixed you should be able to tail them and not have them turn around and it cant be an random "fixed" path because of the same reasons and if you see them go away from you its because they are in trap mode or going though the side portals i know what i am talking about i had to study the pacman code when i went to collage + me to keep this comment alive