Second winter before I realized I could sell a hut:
1 kitten starved to death.A kitten has joined your village1 kitten starved to death.A kitten has joined your village1 kitten starved to death.A kitten has joined your village1 kitten starved to death.A kitten has joined your village1 kitten starved to death.
Idea: When you're holding a clover and you drag it from inventory to the put in museum slot, the slot should get a red border if the clover is already in the museum
Okay so I've gotten to the point where all I have is light blue (tier 8) clovers with no mutations. Problem is none of them are mutating and I've had all 6 of my breeders working on this for over an hour
On the resources page (far left) if you select energy and look at solar panels it says they each produce 2 energy per second, but it's 1.5. It does say 1.5 when you're upgrading their efficiency in the research menu
*Completes quest badge* *Game is fun so decides to keep playing* *Looks at next medium badge* *Um considering how hard the last "medium" badge was this should be like impossible but whatever I can do this* *Tries pro level* *SCREAMING INTERNALLY*
Great game! Kind of a slow start, but I quickly got to a point where it wasn't a bunch of slow circles. I haven't yet played the sequel (I saw the sequel on the home page but it didn't load [I'm on Firefox] so I came here), but I'm sure it will be even cooler! However, I'm still looking for the part about defeating monsters, and getting loot...
Timeline: hats -> no hats -> get a room -> crazed square attacks -> circles fear squares -> squares snub circles -> circles hate squares -> squares hate circles -> etc. -> almost everyone hates everyone -> everyone hates everyone -> be scared be angry
I've fixed this now. Thanks!