If you refresh enough times after the gravestone is fully covered in grass (I don't remember how many - around 15-30?), you'll see a hand pop out of the ground and slide back down. Next refresh, it'll be gone, but a few more refreshes and you'll get two hands. Few more, you'll be risen from the grave. Next one, you'll be fallen over. You'll be fallen over a couple more refreshes, but after those, you'll be gone. I don't know if anything more happens after that. Maybe it's possible to play as a zombie? Pics: http://bghq.com/onlyliveonce.jpg http://bghq.com/onlyliveonce2.jpg http://bghq.com/onlyliveonce3.jpg
Needs customizable controls. Or for the /right/ shift key to be able to fire secondary weapons. Would be a great game, but I'm not going to try to juggle the arrow keys and the space bar when one hand is always kept on the mouse.
At first I kept passing on this game when I saw it on the front page. I'm not a fan of spot-the-difference games and thought this would be lame and poorly done. I was quite surprised at the high quality of this game. When I reached the "End" screen my first thought was "It's over already?"
The concept of upgradeable bubble tanks is neat at first.. until the next battlefield you enter has a swarm of enemies or machine gunners which take you down a level before you can run away. Minutes of hoarding bubbles shouldn't be lost within seconds due to mere bad luck; causing you to grind that level all over again. It just simply isn't fun - leave that sort of stuff to MMORPGs with experience loss.
I like the notion of a Flash-based Princess Maker, but you left out some of the things that makes PM so great. D:
Then again, some things should be left out. Like pills to increase your apprentice's bust size. >.>;