The gameplay is good and the game is well-designed, but the theme is pretty insensitive. Did it have to be a sort of cartoon asylum? Do you have to stigmatise mental illness and institutionalisation to make the game work? Pretty sure the answer's no, it could have been awesome with any theme.
It's nice to look at and nice to play, but it could got a lot further by respecting traditional gaming dynamics. EXP should be earned by running and/or killing monsters, or if you want to keep the current system it should be renamed. You should be able to hang on to bombs, and potentially to choose which skills you want to invest in.
I also reckon you could put in another two levels without adding much and it would still make the game satisfying. Ground tremors/features would be interesting. Still, well done!
Possibly the most boring grind of a game I've ever played. I want to be charitable because it looks pretty nice, but it is so horribly, horribly repetitive and slow.
Interesting ideas...