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Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Apr. 10, 2014

Rating: 9

PLEASE can everyone make an effort to get the Seizures/Flashing warning in game Post, by katosepe, back on the 1st page please? *@Kongregate:* Even more so, can we add it as a Warning tag for all games deemed to be affected please?

Hero's Arms

Play Hero's Arms

Apr. 10, 2014

Rating: 64

*@BerzerkStudio:* Just a comment to say that the 'Official Forum', as advertised/linked in-game ('Special Features' Menu - linked from the space-bar inventory), for http://www.berzerkstudio.com/forum returns a '404 Not Found' error. Removing 'forum' from the link taken to, -does- have a forum: http://www.berzerk-land.com/forum/ (N.B. The site 'Search', has a very poor text colour (very light grey), for anyone with sight problems.) Is this a bad link, or not updated etc? As 'Berzerk Land' appears to be like a mini-Kong, with none of the advertised: Official Walk-through, Maps, Cheats, or a Forum - about *this* game (I admit to not spending much time checking, as I'm unwilling to sign-up to a site, purely to use a 'Forum Search' function!). It appears that this game's been out of Beta for a while now - I hope that doesn't also mean that the Dev's given up on it!

Balloon in a Wasteland

Play Balloon in a Wasteland

Apr. 09, 2014

Rating: 5

*@jmtb02 & all D's:* Please consider adding some additional options in the Menu, to allow this game to be more accessible to anyone with eyesight difficulties - especially for the 'weapon trajectory line' (in my case) - having an option to change the line to one which is more easily visible, could help a lot of people, also the brightness level could create issues. *@jmtb02:* This is not meant to be taken as anything other than helpful criticism, but being Disabled myself, I have so far found that the games developed by yourself, are the ones I usually have the most difficulty playing, due to a mixture of Accessibility issues. (As a Disabled Kongregate user, I'm trying to suggest anything that would be helpful for game accessibility. Please + for a few days so the Dev's see it!)

Flaming Zombooka 3 : Carnival

Play Flaming Zombooka 3 : Carnival

Apr. 07, 2014

Rating: 259

@All D's: Please consider adding some options in the Menu. 1. To allow this game to be more accessible to anyone with eyesight difficulties - especially for the 'weapon trajectory line' (in my case) - having an option to change the line to one which is more easily visible, could help a lot of people. 2. Also, I've found that this game, had a couple of speed dependent levels, which could have prevented me from completing it: Mobility problems + a Laptop touch-pad = difficulty! Even just a slightly slowed 'touch-pad' option would help here tbh. (As a Disabled Kongregate user, I'm trying to suggest anything that would be helpful for game accessibility. Please + for a few days so the Dev's see it!)

Dark Cut

Play Dark Cut

Apr. 05, 2014

Rating: 28

*@jmtb02:* This game should really just go back to the start of the person you've killed - not back to the start of the game. (I'm especially basing this on the fact that people with Disabilities & mobility problems, who use a laptop - such as myself - could manage most of the game, but when it comes to the sections that need 'perfect timing', the game suddenly becomes a real issue). This game desperately either needs a save function, or at least more than one chance with each person. I'm fed up of not being able to get the badge, just because of the Vampire stake... *Please* consider making this game more accessible to all! *Everyone:* Please + this for a while, so as many D's see it as possible! Really appreciate any/all help in making Kongregate games accessible to all. (Apologies for any repeated points!)

Gateway II

Play Gateway II

Apr. 01, 2014

Rating: -2

*@struma (and all D's for that matter!):* As a disabled user of Kong, although the additions in this game were not ones which helped me personally, I did *greatly* appreciate what you've done - thank you. Also many, many thanks, for not making this a game where I was forced into pixel hunting! For many of us with mobility problems (and others), more games of this type would be brilliant.

Gateway II

Play Gateway II

Apr. 01, 2014

Rating: 11

My comments about the game, purely to make it even more accessible: *1).* Get rid of the 'drag item', and use single mouse clicks for any selection instead. *2).* In parts of the game, numbers etc. are displayed, to be used later. I currently use this 'Comments box' for notes, but having a version of an 'in-game notepad', would certainly be helpful for many people. *3).* An optional 'large font size'. *4).* Warnings about any shocks/in-game flashing etc, would also help a much wider audience. Please + this for a while, just so we can get some more D's to notice the accessibility comments from libbysquib, and myself. *Note: If you are a D, or know one, please pass on the accessibility comments you see (not just this one!) - it would mean a lot to many of us!*

Gateway II

Play Gateway II

Mar. 21, 2014

Rating: 2

A vast improvement between Gateway I and II (IMHO!). I much preferred the puzzles, and having a storyline to the game. From 2/4 (Part 1), to 4/5 (Part 2) for me - keep them coming!

Zombotron

Play Zombotron

Mar. 17, 2014

Rating: 2

From someone who is terrible at platform games, and usually avoids them: absolutely brilliant design, graphics and game play are better than some shop bought games I've had. Thank you very much to the developers! (My one complaint would be difficulty at reaching some areas after zombie destruction - needs a double jump). It's on my playlist, and 4/5 so far.

Monster Arena

Play Monster Arena

Mar. 16, 2014

Rating: 152

Would have been nicer for me if someone had showed they cared about the game, without allowing it to include such bad misspelling and errors, such as 'Thropy collected', and many more!!

The Peacekeeper

Play The Peacekeeper

Mar. 06, 2014

Rating: 2

To anyone like myself who is playing on a laptop touch-pad, and is concerned that they can't play this game, it -is- possible to finish the game and earn all of the badges, without needing to use the keyboard (including all bosses etc) at any point in the game. It took me a while to finish (I'm terrible at these games!), and getting some high level upgrades, but I do now have all 3 badges!

loops of zen

Play loops of zen

Mar. 02, 2014

Rating: 8

It seemed from some comments, that a few people had missed that you can use the left and right cursor keys (or scroll wheel), to move between the levels you've already solved. *Warning* though: this does not keep your current progress (on current or previous levels) - it just alters your current level number. This CAN be helpful though if you're really stuck on a particular level - as each level is randomly generated (hence there being no 'correct' walkthrough), you can use this to go back 1 level, then return to the level you were on - which will provide you with a new puzzle for that level. I hope this helps a few of you!

Tainted Olive - Chapter 1

Play Tainted Olive - Chapter 1

Mar. 02, 2014

Rating: 15

When I started this game, I felt that there was too much reading, and not enough game play/puzzles etc. However, I soon found myself loving it - for the well thought out storyline, and especially for the characters (the descriptions, and conversations really made each one 'come to life'). I really appreciated that it was very easy to select items and areas. The crystal was a great idea - especially as it was linked into the story, and not just placed on the screen with no explanation! One change I would have liked was if the place names had been shown on the map (my memory isn't the greatest!). Overall: Fantastic, cannot wait for the next one, and am hoping that there will be many more! (Or eventually one large game.) I'd still like to see some extra puzzles etc, so my rating atm is 4/5. Many thanks to the Developer for this game, and to Kongregate I'd say one thing - badge needed!

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Feb. 06, 2014

Rating: 3

Just to say many thanks to the Developer, for taking the time to both read, and especially to respond, to the comments made about Mob Wars. Also, my apologies for not realising that Mob Wars preceded Mafia Wars! This type of game may not be suited to everyone, but it's nice to see something like this, that's a more unusual game type for Kongregate. Many thanks for your responses! :)

Developer response from kanoapps

You're welcome, and thanks for playing! :)

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Feb. 04, 2014

Rating: 0

Came here looking for badges, but can see myself getting more interested in the game. In the meantime, if you're interested in exchanging gifts/other help etc, my code is: *0C199E*

Developer response from kanoapps

We're very sneaky like that, the enjoyment sneaks up on you! Good luck with the badges! :)

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Feb. 04, 2014

Rating: 1

I've only been playing for a couple of minutes, but is this just a total copy of the original 'Mafia Wars', from FB?

Developer response from kanoapps

Mob Wars actually precedes Mafia Wars, and this is the official sequel made with the assistance of the creator of the original Mob Wars.

Papa's Burgeria

Play Papa's Burgeria

Feb. 04, 2014

Rating: 436

Why is it that all of the games by mochigames have a 'Tips and Tricks' button on the Index/Menu page, yet all it does is take you to their site, and doesn't provide you with a single tip! Unless anyone else finds 4 screenshots and scores from another site to be 'useful information'?! Kongregate manages to provide more information on one 'Game' tab, than mochigames apparently does on their entire website! Gratz and thanks to Kong!!

Crystal Story

Play Crystal Story

Jan. 22, 2014

Rating: 36

It would be great to have a way to buy/sell more than one item at a time - especially for potions.

Toxers

Play Toxers

Jan. 09, 2014

Rating: 4

Would help to be able to see the 'Mission Objectives' when you are already inside a area, as a reminder.

Cover Orange Players Pack

Play Cover Orange Players Pack

Jan. 08, 2014

Rating: 1

It would have been nice if someone had taken touch-pad users into account when level 22 was included - it really needs to be slowed down to allow users to compete all levels. I'm just hoping there aren't any more that are so speed dependant! Also, a fast-forward, or 'send cloud' option would be nice (on all versions), for when you've managed to cover them but they're still moving, or just for when wheels are rolling very slowly etc.

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