I not enter the debate "pay to win" but I find annoying to wait so long to play again. Maybe you can consider increasing the energy depending on the level of the player. Otherwise interesting concept, but for me it lacks clarity (for example, the cost of shares, bonus objects, abilities too) do not want to take the time to look. For now my rating is 2/5 because just that lack of fun! But continue it could become interesting;-p
Thanks for the feedback! Sorry to hear the game isn't really your cup of tea. I did increase energy regen already by 20% based on player feedback such as yours, but I can't really increase it any more without compromising how the game is played and possibly alienating my existing userbase. While I imagine many people do find the opacity of the game mechanics frustrating, it was an intentional move by me to encourage play based on personal preference and some level of roleplaying as opposed to everyone just trying to build the statistically "best" character. Sorry again to hear that you find these features offputting.
Need more feeling of speed, too bad the starry background is fixed. But it's a good start, I also believe a previous comment, the upgrade and some elements such as accelerators or other would be welcome
Thanks for the feedback! Sorry to hear the game isn't really your cup of tea. I did increase energy regen already by 20% based on player feedback such as yours, but I can't really increase it any more without compromising how the game is played and possibly alienating my existing userbase. While I imagine many people do find the opacity of the game mechanics frustrating, it was an intentional move by me to encourage play based on personal preference and some level of roleplaying as opposed to everyone just trying to build the statistically "best" character. Sorry again to hear that you find these features offputting.