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Factory idle

Play Factory idle

Dec. 21, 2021

Rating: 4

Oh man this game is great... most idle games are trash (controversial opinion: waiting for timers is not gameplay), but this one requires actual thought! I also love packing suitcases, which might explain why I enjoy this game so much... Ah but I'm sad to have discovered this 5 years after development stopped :o/ Hope you landed a nice job in game dev, you're clearly talented!

simian.interface

Play simian.interface

May. 18, 2013

Rating: 7

It's always a treat to come across a game that you couldn't possibly explain to someone who hasn't yet played it themselves. Great stuff!

REW

Play REW

Feb. 11, 2012

Rating: 3

Great concept. Though the execution doesn't quite work here, I'd love to see another attempt at realizing this idea.

Manufactoria

Play Manufactoria

Jan. 30, 2012

Rating: 3

Wow, this game made me feel stupid - C++ has seriously spoiled me! I'll bet my father would eat this up, though - hailing as he does from the days of punchcard-driven computers :)

60s to Save the Queen

Play 60s to Save the Queen

Dec. 05, 2011

Rating: 0

Really fun, would love to see a sequel! (where perhaps what you do in one scene influences your starting state in the next?) Giving it 3 stars instead of 4 because it does commit the #1 deadliest cardinal sin of platform games: failing to register the jump key right as you walk off a ledge!!! Seriously, c'mon... Miyamoto figured this one out decades ago.

One Step Back

Play One Step Back

Dec. 05, 2011

Rating: 2

This is a truly fantastic concept (and great work with the music, creating something that sounds melancholy forward and optimistic backward!). I just hate that many players are going to be put off by the bad player movement. The momentum and collision feel horrible...

Towards The Light

Play Towards The Light

Dec. 05, 2011

Rating: 3

Initial instructions should be clearer: pressing C does not toggle ghost mode, ghost mode is active while you *HOLD* C.

Towards The Light

Play Towards The Light

Dec. 05, 2011

Rating: 2

why can't games just use 'space' for jump? more spacebar = less hate :oD

Thanks Tanks!

Play Thanks Tanks!

Jun. 04, 2010

Rating: 0

brilliant! nicely balanced, awesome style. (should get rid of the tank physics though!)

Run

Play Run

Aug. 27, 2009

Rating: 0

What this game needs is a shadow under my characters. I can't tell where the F he is.

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