Pwnzor, I disagree, as I think switching would be awfully risky that way, so people wouldn't do it that much, and the Rumiko would be really good.
Also, how come with random (all cards), some of them say R1 and some don't? Here's a pic: http://img127.imageshack.us/img127/4081/kongbug2yu4.png
Got all the badges in 1 try. I don't think the hard badge is worthy of being a hard badge. As long as you get the yellows and purples and avoid the reds it should be an easy get. Also, make it so we can download the song please. It's the best thing about this game.
If you guys really want to get this game a badge, go make a suggestion about it in the forums. I did really bad at this until I changed the mouse sensitivity, then it was pretty good. I just wish that when you crash, it showed you exactly where you crashed, like with a little red dot or something.
I just found out you can move...that made the game a whole lot better than it was before I knew that, but still very generic. And, will you guys please stop posting those hands?
Good game, except I didn't like it how I felt all the levels were way too easy and I beat them all in almost no time, but then, I got to this one level, that was so hard I just gave up. Otherwise, great.
Stupid and impossible since I get like 1 frame every 5 seconds with a computer that virtually never lags on anything else and there's no quality button.
I liked this game, and I didn't find it anywhere near as hard as many of you. Beat it first try, with only losing 1 live on the first level. Just get the blue weapon, and the lightning to pick off stuff that isn't in front of you or just whatever you can get with it, and save all your bombs for the bosses then unload them like crazy and it shouldn't be that hard.
Repth, did you ever think of using an attack that hits all opponents? If you do, their character out of the battle with 2 HP left in your little scenario would be history.
How can the creator call this 8 games in 1, and claim it has a unique experience every time you play it? Seriously, all 8 of these games are almost identical, and if you get bored of 1, you're bored of them all. At least it was fun for 5 minutes.
So, let me get this straight, rare card supporters. You want the already only 46 cards to be split up into different rarities, meaning there'd be an even more limited number of rares. Plus, you think they should be stronger than other cards. The problem with this is that this very limited selection of these stronger cards would end up meaning that nearly all the best players would end up with nearly identical decks. This would be LAME. It's much better if they just keep doing balance changes to keep all the cards equal, so that any card can potentially be part of a great deck, so there'd be that much more strategy involved in picking a deck and that much more variety in the gameplay. And since Helene's damage increases from Enchant Blade don't stack, the game shouldn't show them stacking, so it is a bug. But it is a feature that they don't stack, since that'd make her too good unless they did something else to weaker her.
I agree with no card trading because once this is public, people could abuse it really bad with multiple accounts. I also feel Onimaru is good, as I've felt like I was screwed against him no matter what I did a couple times before. Finally, do we really need the s at the end of debuffs in the instructions? http://img138.imageshack.us/img138/4029/debuffsbf7.jpg
And last, but not least, there should absolutely NOT be unique cards. 2% chance of getting another of the cards people keep beating me with is low enough.
I'm sort of getting tired of facing so many constructed decks with my random (all). I'd prefer it if there were a random (all) only room. And I agree with Hllibsaf. Characters moving their limbs sounds good, rather than some chi blast or similar move just coming flying out of them.
Once I typed all the letters of an enemy, and then he just didn't die. I thought the actual main parts of the levels were so boring and easy, then the bosses and other stuff at the ends was the only part where anything could ever go wrong.
You can get a bronze metal just by quitting out of each hole as soon as it starts, and it unlocks then next course, too. And the physics of this game don't seem completely accurate to me. It seemed like the force of gravity was only decreasing by distance, not distance squared.
Here's a very annoying level I made, but it's not super hard or anything.
kedafgdafQffffewxrgfifgxwrgapafeyptfptpffprprrgrpxrpdpdfpapiypipwfyealetrefeyyderyededyeueuyeieitpygayeagyypxgrfwgxyugc
Not a bad game, except I really don't like it how the controls are so slippery. You press one side and it moves like an inch a year, then you hold on it longer and it moves like a mile a second. Plus I don't like it how you can get a ball stuck on a moving platform and have it go off the side of the screen.
I have some questions. Is there any way to unblock blocked slots? Is there any disadvantage to hardcore when you can just close the window during the battle if it looks bad?
I think this game is pretty decent, but I don't like the idea that I've been torturing myself with in this game of sit around getting near full power and HP of all characters once you've reduced each battle to 1 enemy, but to me, that seems like how to play, which is lame.