I commend you for making a nice puzzle game and then not making us play 100+ levels of it. 36 levels is a little grinding, but not bad. Exorbis 2 and Blocks With Letters On both had too many.
4/5
A better game than the first, but I really wish survivors had a health bar and I could spend/waste time healing them in between nights. That would make this game better. Also, this game needs a nailgun. 4/5
A bit of a backwards game. The first three days are difficult to get past, but once a survivor and a better weapon appear you can breeze through the game like it doesn't know the meaning of difficulty. 3/5
Shift 2, a sequel with more levels and a bit more interesting devices, but all in all, pretty much the same as the predecessor. Which, I did not like. 3/5
Nice game, I actually like it, so I'll give you five stars because I went in here to get one free point and was planning on one star [/rant]. And zaragorne was so eager to get first, he spelled it wrong. Wow...
You should take a leaf out of the book of Meat Boy and allow people to skip two levels for every three levels beaten, or vice versa (I don't actually remember which one it is) That way, I wouldn't have to beat certain obnoxious levels.
Interesting new concept, but a bit obnoxious and the upgrades often give the impression of uselessness, even if they are not. 3/5. Once again, the concept is very interesting but the execution was a let down to me. This review is based a bit more on personal feelings than normal.
Not difficult, merely tedious and annoying. The only upgrades I thought were helpful were super growth, pop, and occasionally super speed. Split was next to useless as the ally AI seemed to be idiots, and stun and the ally destroyer weren't really very beneficial. 2/5
I forgot to mention this the first time. I think it is very annoying to have to search star fields, branches, brick walls, or anything like that, for a tiny difference.