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iGark's Comments

Comment

IndestructoTank! AE

Play IndestructoTank! AE

Apr. 02, 2010

Rating: 6

Dying in the air is the worst feature of any game anywhere, and always will be. 1/5

Continuity

Play Continuity

Apr. 02, 2010

Rating: 0

Amazing new concept, I love it! 5/5

Open Doors 2

Play Open Doors 2

Apr. 01, 2010

Rating: 1

I commend you for making a nice puzzle game and then not making us play 100+ levels of it. 36 levels is a little grinding, but not bad. Exorbis 2 and Blocks With Letters On both had too many. 4/5

Fold

Play Fold

Apr. 01, 2010

Rating: 1

Not enough lives. Trial and error seems to be more effective than strategy. 3/5

Feudalism II

Play Feudalism II

Apr. 01, 2010

Rating: 0

To quote a person on the first page: The tutorial explained very little and left me feeling completely unprepared.

The Last Stand 2

Play The Last Stand 2

Apr. 01, 2010

Rating: 0

A better game than the first, but I really wish survivors had a health bar and I could spend/waste time healing them in between nights. That would make this game better. Also, this game needs a nailgun. 4/5

The Last Stand

Play The Last Stand

Apr. 01, 2010

Rating: 0

Wow, I got the hard badge by accident. I was aiming for the medium, the hard badge was an unexpected but pleasant surprise.

The Last Stand

Play The Last Stand

Apr. 01, 2010

Rating: 0

A bit of a backwards game. The first three days are difficult to get past, but once a survivor and a better weapon appear you can breeze through the game like it doesn't know the meaning of difficulty. 3/5

Frantic

Play Frantic

Apr. 01, 2010

Rating: 0

Frantic was before Pixelvader. Pixelvader came second. In fact, I think Frantic 2 came before Pixelvader also. Maybe not. Too lazy to look it up. 4/5

Zilch

Play Zilch

Mar. 31, 2010

Rating: 0

I don't really think an entire game based on random chance is particularly fun. I can see how you would like such a game, but it's irritating.

Perfect Balance 2

Play Perfect Balance 2

Mar. 30, 2010

Rating: -1

That was an insanely stupid conversation.

Ether War

Play Ether War

Mar. 30, 2010

Rating: 0

Massive, blinding explosions, ridiculously intense, and incredibly epileptic. 97/5

SHIFT 2

Play SHIFT 2

Mar. 30, 2010

Rating: 0

Also, why spacebar instead of the eternally more convenient up arrow key?

SHIFT 2

Play SHIFT 2

Mar. 30, 2010

Rating: 0

Shift 2, a sequel with more levels and a bit more interesting devices, but all in all, pretty much the same as the predecessor. Which, I did not like. 3/5

Now You Jump High

Play Now You Jump High

Mar. 29, 2010

Rating: 2

Nice game, I actually like it, so I'll give you five stars because I went in here to get one free point and was planning on one star [/rant]. And zaragorne was so eager to get first, he spelled it wrong. Wow...

Pyro II

Play Pyro II

Mar. 29, 2010

Rating: 0

You should take a leaf out of the book of Meat Boy and allow people to skip two levels for every three levels beaten, or vice versa (I don't actually remember which one it is) That way, I wouldn't have to beat certain obnoxious levels.

Pirate Defense

Play Pirate Defense

Mar. 29, 2010

Rating: 0

Interesting new concept, but a bit obnoxious and the upgrades often give the impression of uselessness, even if they are not. 3/5. Once again, the concept is very interesting but the execution was a let down to me. This review is based a bit more on personal feelings than normal.

Hedgehog Launch

Play Hedgehog Launch

Mar. 28, 2010

Rating: 0

Eleven days? I don't like how this game is about 50/50, one part being luck and the other part being which upgrades you buy. 3/5

Microbe Kombat

Play Microbe Kombat

Mar. 28, 2010

Rating: 0

Not difficult, merely tedious and annoying. The only upgrades I thought were helpful were super growth, pop, and occasionally super speed. Split was next to useless as the ally AI seemed to be idiots, and stun and the ally destroyer weren't really very beneficial. 2/5

6 Differences

Play 6 Differences

Mar. 28, 2010

Rating: 0

I forgot to mention this the first time. I think it is very annoying to have to search star fields, branches, brick walls, or anything like that, for a tiny difference.

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