So you read my rant on your profile, 'builder, so here's my first improvement suggestion for your new game: Allow rotation for weapon design in either direction, it's kind of annoying only to be able to go down. When I click the up arrow, take me to the bottom barrel, or whatever, and allow me to rotate in either direction. See what I'm saying? ;)
My only complaint is that sometimes the picture gives you no clues as to differentiate between sequels and originals. This is especially true of the Protector IV screenshot, for example. There is no way to tell if that is Protector, or Protector: Reclaiming the Throne, or Protector III, or Protector IV. Still, five stars.
You can tell this game is of very high quality, with lots of debugging and effort put into polishing it up before release, because the tutorial tells you to "Aim and shot with the mouse." Three cheers for CerebralGames. Mediocrity forever.
I don't mind puzzle games that turn into platformers to become more difficult, in fact, that would be welcome IF the developers of these games would bother to make it a good platformer first, and that is where this game meets it's fault: It is not a good platformer, but nonetheless tries to be one in the later levels. Three stars.
No, because he has a rip in his pants and he does not want to show it.