This game did well, if you placed your people well enough when you got them and protected your base well, it played great. the only complaints i might have had were difficulty seeing at night and the inability to make the screen any larger. but the first one i fixed by turning up the gamma on my screen. 4/5 man, great job
This game was very enjoyable 5/5. Im glad there was no time limit, and that the makers chose working on creating better levels rather than creating a flashier game.
beat each boss by opening two mspaint windows, getting somewhere safe, running the boss once while standing still, and then screenshotting where they are at specific points (when he was over a vent and what direction he was going for final boss) and recording times, then rerunning once i planned it out there. have a screenshot of just the room with the boss on one mspaint, and in the second one, paste screenshots and then just copy out the timer to place on the first mspaint. hope this helped.
They were not saying that it should be easy, but the difficulty curve is too steep for the majority of people who try to play this game to get past the first few levels. I only got to 5 because i put all of my points into 1 unit type (archer), and as soon as i hit level 6, i meet a mob type that is completely immune to archers, and i lose immediately.
It shouldn't be easy, but this is way too difficult.
also, the known blueprints are a good idea, but they should either be allowed to be used in some way or not even bother having stats at all and still be usable, otherwise there does not seem to be any point to them to begin with.