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ILCK's Comments

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Shopping Cart Hero

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Feb. 07, 2009

Rating: 0

Really pointless. There's not much game in this as much as a physics engine thatisn't all that good.

Perfect Balance

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Feb. 07, 2009

Rating: 0

Deeply annoying and way too twitchy about perfect balance. I've had structure not move for 10+ second and it still won't credit me.

Death Dice Overdose

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Feb. 07, 2009

Rating: 0

Way, way too random to have any skill as a player. More annoying than good.

Space Pips

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Jan. 28, 2009

Rating: 0

The enemy spawn process sucks. I lost all my energy being on spawn points during all my games.

SAS: Zombie Assault

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Jan. 23, 2009

Rating: 0

Too copy cat of other games and the zoom is way, way, way too tight on the player.

Anaksha: Female Assassin

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Nov. 20, 2008

Rating: 0

Dull and easy gameplay.

Mytheria

Play Mytheria

Nov. 18, 2008

Rating: 0

Easy if you use White. You don't have to kill things, just make them use up all their cards. That attrition makes the game very easy.

99 Bricks

Play 99 Bricks

Nov. 12, 2008

Rating: 0

Real or fake the physics model makes for a poor game because it is semi-arbitrary and even doing all the "right" things your tower gets weak. If I wanted to be an CE I'd have gotten that job.

Parachute Retrospect

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Aug. 14, 2008

Rating: 0

Wow, what a suck game. It is just dull. You spend more time sitting about waiting for opening than doing anything useful.

Dog Eat Dog

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Aug. 11, 2008

Rating: 0

Poor, knowing when you are "bigger" than other dogs is pure guess work.

Thing-Thing 2

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Mar. 26, 2008

Rating: 0

Awful. The controls are terrible, combat is dull and you punch more than shoot because you are slower than evolution.

Archery

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Mar. 26, 2008

Rating: 0

Only one round and crazy easy.

Proximity Alert!

Play Proximity Alert!

Mar. 24, 2008

Rating: 0

The game looks great but the controls are way, way too touchy. It is almost unplayable.

Genghis Khan

Play Genghis Khan

Mar. 01, 2008

Rating: 0

The combat needs some work. Things just sort of rush to a clump in the middle. Better AI to stay "in their lanes" would help make it feel more tactical.

Monsters' Den

Play Monsters' Den

Feb. 23, 2008

Rating: 0

This game is good but the inventory system stinks as there are simply too many tiny upgrades. I spend more time playing "Inventory" game than the actual game.

Boxhead: 2Play Rooms

Play Boxhead: 2Play Rooms

Feb. 22, 2008

Rating: 0

This game needs Robotron style controls where movement and firing are independent.

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