Half an hour to upgrade! Seriously, I've just started and I've waited longer than the total time I've actually played so far! Ease me into the waiting at least. Instead of craving the next fight and putting up with the wait times, I've lost interest after the 2nd non-tutorial fight. Unless you expect players to ignore the delicious, cheap upgrades you give them early... I'm going to decide this was designed for mobile devices where people are at the liberty to fiddle with the game throughout the day, but those sorts of things don't feel good on a desktop/laptop. =/
In less than 60 seconds, the other team scored 4 goals on itself and I won. I'd say that's about the right amount of time before the novelty wears off... 5/5
Most of the features/games are pretty lame alone... but when you tie them together in one game and add achievements, woo boy! Imma click that button 10,000 times today! I have no idea how that makes it more fun but it works...
Oh great, no class info. I'll go by looks... Vampire... This is getting even better! The in-game character is in a pink and purple dress... which isn't even close to what the VAMPIRE looked like... I like their voice at least. OH WAIT the voice acting just disappeared! WHY is there a character select if it's going to lie to me? With how this is going I bet they're actually a man too.
The glitch where Create Skeleton x3 sometimes makes only one skeleton is really frustrating. Try to bog down an enemy but instead I throw out a single skeleton at the cost of 3.
Would be nice if the send troop amounts started at zero instead of full. It's kinda annoying to -15 my elite melee dudes every time I send out a repair man or knight. Then have a "send all" option for each troop (really only necessary for the 2 melee classes), for when I do want to spam troops.
Even worse is when I want to have my god smite everyone but I can't call on them because my 15 swordmen are walking out of a door when I accidentally send them in addition to a wall repair man, also delaying the repair.
I can use my potions THROUGH menu windows! Seriously? This game has nice presentation, visuals and sounds, but the programming feels unfinished from all the glitchy weirdness.
Weird glitch, I didn't get a rainbow gem for finishing the first level with 3 stars, then I failed the second level. When I clicked retry, I got a rainbow gem and went to the next level. Unless I pass by failing, I don't know why that should happen.
Also the auto-equip seems a little nuts, because I find that it seems to automatically destroy my previous piece of equipment upon putting on the new one. Even if I had to do a little maintenence cleaning out my inventory once in a while, I'd strongly prefer NOT to lose my old stuff when I would have preferred it over the new item.
Seems like it will be great once the glitches are fixed up. I ran into the one that sets my stats to default upon death, forgetting my equipment, so I had some negative stats when unequipped.
When playing as a female, there's a dialog problem that causes some characters to refer to her male spouse as a women, usually saying "she" instead of "he." First noticed it at the survivor camp, but it may pop up at other places.
A success as being what it is, clicking stuff as a way to take up time and mildly amuse oneself. More fun than some popular facebook games. This game doesn't make you wait half an hour for the cupcakes to be done, only go get on thirty seconds too late and have them become moldy or something.
So basically, bounce up once, bounce far right, repeat, except sometimes bounce up twice before bouncing far right.... Simplicity in a game can be good in a game but when it's practically the same repeating pattern with little change, if any, it's barely even a game. The classic Donkey Kong game has more variety to it.
After beating it, I realized that the difficulty is so lenient that it is practically an idle game. Idling, with little concern for what units I used, I won the first and second sets of levels in one try, sometimes two. Otherwise, the only thing I do is buff sometimes and kill an impeding group of ranged units with a spell. The previous game had me retreating units, withholding units in preparation of an attack, experimenting with different army and spell combinations, timing my spells and USING my heroes carefully. Although, abusing invincibility to beat most end levels was a little lame, it still required my attention and was a bit tense in using it (and other spells) properly. In this game, it was an epic anticlimax when I beat the last level on my first try by rushing all my units and keeping them buffed constantly.
Something that would improve this game is a single spell panel/tab, listing all spells but darkening out spells that are not available on the current units. I like that this game requires fare less grinding than EW4, meaning less upgrade regret. What I don't like is the way that upgrading units feels random without being able to see where I'm headed with my choices. Generally, I enjoy the differences between this and the previous game but don't like the spell interface or that my hero is no longer BOTH important to preserve and an asset while fighting.
Sorcery, obviously.