Very beautiful graphics, but the objects are barely hidden. Took only a couple of minutes total to get through. Perfect for beginners to the genre, though.
With 17 pages of idle games already on Kongregate, having a "sad cat face" is just not enough anymore to make a game good. You have to bring something new to the table. 1/5 :(
A great example of a game that is way too polished for the tiny amount of fun and meat behind it. And the all too visible and desperate attempt to extract money out of people is disgusting. :(
Is it even remotely possible to sustain a Quad Nefastium Cell? Even with 4 batteries around it, can you get enough heat transfer from the batteries to not make it blow up? and cooling over the reactor... you'd need like half the map full of plating and the other half full of transfers, not to speak of the like 1000 vents to cool down 104M heat...
Another problem I have with the update: The increased effictiveness and low price of the vents makes my now preferred setup kind of boring: Just place the most expensive vent you can afford and start placing as much cells it can handle around it. Repeat. The heat exchangers aren't really useful to me anymore. But maybe that's all only my disappointed reflection about the selling of fuel cells? Or maybe the critic of Niactz kicks in for me too: Its just too repetive. Everything in higher class is just the same with bigger numbers, nothing new to explore anymore past the point 1M money point.. :(. Still, it was an awesome game while as long as it lasted...
After the update yesterday, it is suddenly possible to sell fuel cells. This breaks the fun of the game for me. Yesterday, (without selling fuel cells) it was an kind of awesome feeling to try to gain as much heat absorbed as I can handle without melting the reactor, which sometimes involved a lot of risk for me (precisely because I couldn't just sell an misplaced fuel cell)... "Can I handle one more of these?... can I?... mh.. I try... OHNO! MELTDOWN!!".. Now its kinda boring.. I just sell the cells if something heats up too quickly and readjust. :(. Also, I don't see the point in ever buying Reflectors anymore now. THEY were the key point to "try out some more heat, but I can always sell them if it doesn't work out".
I don't get it. As soon as I press W or UP, it immediately says "Fuel empty". I don't have enough money to purchase any fuel upgrade beyond the one I have from beginning. And "completing" the tutorial leaves a persistent box in the middle of the screen. Seems all very buggy..
What kind of idiocy!
You have completed the tutorial already! Do not need to reach the finish line, read what is written on the screen!
Choose the first level and passes.
If you are extremely lucky, you just get a very scary letter from an lawyer. Most probably (depending in which country you are located), this blatant copyright infringement will cost you a lot more.
Also, linear growth in gains (e.g. for worker power and hiring) vs. exponential costs is a disaster for engagement. You need to give a lot faster growing curves (doesn't mean the progress is faster in the end, but it just feels better). And is the ore gain actually independend of the digging depth or the shovel power? Disaster! Also, update the scales. "500.000 inches"? What happened to yards or km?
Thank you for your constructive feedback! We've uploaded an update that addresses most of your concerns - specifically linear vs exponential growth and depth dug being tied to ore found. The game should progress more quickly as you advance now...
Putting the 'Holy' back in "Holy smokes, look at these profits!". LOOOOOL.
The UI could need some improvement. Like getting scrollbars instead of the stupid drag-scrolling.
Ore gaining need about 200 to 400 times faster. Upgrades need to be around 1/10th of the price. Really! You can make prices go up faster, but at the moment, you need around half an hour gameplay to get any kind of recognizable progress. you want to hook player in in the first five minutes, not five hours.
Also, remember to have a pacing curve, not just an boring pacing slope. Look for games like Adv. Cap. or clicker heroes and try to plot there progress. Beautiful curves. (Read up on Skinner's research or "Operative Conditioning" to know why.)
I wish you could do something with the millions of troops after you conquered the world. The MUST be something to do with them.. maybe feed them to the Dark Knights? :D muahahaha
Awesome. I LOVE these games where you feel that you might learnt some strange wikipedia knowledge after you wasted 3 hours of your life in increasing numbers.
No, really. I mean it! :D So much better than the 1001 other games where I just waste my time without learning anything.
PS: An Idea... The "Distance left" is pretty useless as it basically only changes in the last tier. I would like to see a BIIIIG number decreasing (accurate to the smallest unit.. you know? With lots of digits. First decreasing slowly and then insanely fast) Yes, I know that you don't calculate the smallest precision after a couple of tiers anymore. Just fill up the last digits with random numbers every tick. Looks cool enough :D
Armies seem to be totally useless, except to convert to explorer. The laughable amount of acres you get from conquer... what? 8 acre for waiting 40+ seconds.. During that time you make about 500 acre from explorers (once you got so many workers that you can't keep up spending the resources).
Nothing much else to do in the game too... :(
Please remove the Textfield again or provide it only as an additional way. Textfields are a terrible user interface for constantly use in games.
How do you flag the tag "Mouse only" inappropiate?
What kind of idiocy! You have completed the tutorial already! Do not need to reach the finish line, read what is written on the screen! Choose the first level and passes.