Another strange tip to everyone (and a hint to the dev what could be improved): At the moment, (version 0.91.312), before you rebirth, you should quickly pull all your clones out of anything and let them fight the toughest monster you can until THEY ALL DIE. this way you get a higher clone cap right after the rebirth.
Kinda cruel. Muahahahaha
Not sure how to reply to a Dev-reply, but about the sweetspots: Yes, there are sweetspots all over the place. If you have a cap of say 167 clones on training a skill, its totally useless to put 166 clones there (you waste 83 clones not contributing to anything). Its also useless to put 83 clones there, in which case you would waste 41 clones).
Its even worse with Battle, since here the number of optimal clones against a monster varies with increasing battle power. If you max out against the "Slime" with say.. 100 clones, then a couple of minutes later, you probably only need around 80 clones and 20 are wasted. You constantly have to adjust the number of clones fighting to be "optimal".
This sweetspots are intentional. There was a display bug which locked like a sweetspot at the previous version. This is not there anymore.
Think about it like this:
If 2 clones attack one monster and it dies, it doesn't matter if one clone does 99% damage and the other clone the leftover 1% (with 98% wasted power) or if each clone does 50% damage.
Physical power seems to me totally useless. Its way better to raise Mystical power until the god can't harm you (your regen is faster than his attack), then battle power until you can damage him (faster than relying on the puny 1/4th of physical power) and then grind him down.
Said that, I only beat 4 gods so far... maybe it changes in mid-game...?
True later on it is not that useful anymore. It is not totally useless but mystic is more important. Maybe I will think about how to make it more useful at the mid/end game.
This sweetspots are intentional. There was a display bug which locked like a sweetspot at the previous version. This is not there anymore. Think about it like this: If 2 clones attack one monster and it dies, it doesn't matter if one clone does 99% damage and the other clone the leftover 1% (with 98% wasted power) or if each clone does 50% damage.