I've just had to watch - for the third time in a row - my final penguin walk directly into a bush for about 30 seconds. The joke about stupid penguins is funny but bad pathfinding is not funny, nor is it a game feature.
If you've already completed all levels, why would you need to grind for more skills? Faster levelling would just make it easier to get a full set of Brilliant ratings.
I had fun playing this, but its will suffer firstly because Delhi was impossible once I had +20 strength from level bonuses. More importantly, however, when I accidentally clicked on New Game it would have been nice to have warning/confirmation/save slot BEFORE it overwrote my other file.
Please stop complaining about dying with health left. Strong attacks can do over 25 damage and if an attack hits yourself or you bunker which kills you then the number simply doesn't update. You just die.
To elaborate on my previous post, here's an incredibly cheap and simple build. Won every battle first time: All the starting gold mines, 1-2 Parting Gift, 5 Peasant, 1 clay golem, 2x Crystal Mine. Anything that gives more gold is also useful.
Simply get as much gold as you can (you will likely start with 3+ gold mines in your hand), enough crystal to cast Parting Gift then, after casting, spam peasants as fast as your gold allows. Will beat most opponents of level 2 or above within a couple of minutes. In fact, the tougher their units the better it works. Other good cards to include are portal growth and seige engine. You get most of the cars by picking the Paladin starter.
This game is so crude I could have made it, which is saying something. But I sure am jealous that I didn't. Loved every second of it. Yes, there could be so much many more features, research and whatnot but this is a free flash game, and among the most fun I've ever played. I wish there was a HD retail version or something.
Repetitive, fairly easy, uninteresting weapon upgrades... but I'll be damned if I haven't been playing it for hours. Curse you sir or madam, for making such an addictive if ultimately unsatisfying game. Had to give it 5/5.
Fun little distraction for a couple of minutes, I liked it. Shame about the biblical reference - not because it in any way makes the game worse, but because it's incited so many accusations of biblical inaccuracy. Which is surely a redundant statement...
Enjoyable, though a little variable. Didn't even see the gaussgun, laser or railgun in my first play. Still haven't seen this missile launcher. Amusing throughout though, so 5/5
In my enthusiasm for thrashing bosses I just accidentally missed out on a certain chalice. Slightly thereafter I realised that I can now not complete some of the sidequests or get the impossible badge. The walkthrough helpfully suggests that I try again on my next playthrough, as if I was going to invest another 20 hours in this game.
That said, I invested 20 hours in this game and enjoyed most of it. 4/5, please stop making easily missable sidequests.
Even without the final multiplier upgrade I had so many bits clogging up my screen in the last couple of levels that I started to lag. Couldn't pick 'em up without risking colliding with the tiny viruses.
That is literally my only complaint about the entire game - the writing was superb, the graphics clean, the levels just varied and enough and the length... was just about right actually. 5/5, best hour or so I've frittered away on here.
Extremely limited options for a strategy game, almost no diversity in mission objective (even the two-way fight was a good change of pace), tanks flipping themselves for no discernible reason (on the final level, all of my 25HP tanks randomly did backflips over the last factory) hard to control (tanks stack up meaning you can only change the orders of the one on top) and not even much of a challenge with the upgrade system (I did almost the entire thing with the machinegun and two chassis').
'pologies for the run-on sentence there.
Possibly the only game I've played on here where I actually enjoyed the writing. Coulda done with some better/clearer plot points though. Last level was soul-destroyingly long, I was fighting tedium more than fighting the enemies.
Aside from the usual comments, this didn't really make enough use of what is - in my opinion - a really interesting concept (possessing other ships). Would have been more or less the same game if I'd had one quite tough ship. Still love the idea though.