100 of my Mankind Gems disappeared while traveling to my next target :/ good thing I at least sent them separately from the rest of my fleet cause of their lower speed.
@widgetdog 1) Agree, maybe not ship class names tho 2) Not really, fighters are more agile, but larger ships can have warp drives and stuff which are too heavy to be installed on fighters and give them higher interstellar travel speeds 3) It's an idle game so it would be very frustrating to login to the game and see that all your planets have been conquered overnight and that you have to start over.
Also, please do something about water production/consumption on Aequoreas, because I refuse to setup a trade route to send water to a planet completely covered in water.
Please consider calculating offline progress by simply multiplying resource production/s with elapsed time since last save, including auto transports. Transport may be a bit more challenging to code precisely (predicting if a resource will run out before auto transport brings in more), but you could simply divide estimated load with travel times to get roughly estimated transports per second and then add/subtract to planet production/s. Or alternatively, at least try to apply the login idle bonus to fleet travel speeds as well.
I initially gave the game 5 stars but downgraded to 2 stars until the devs fix the numerous bugs and add more content.
Also, if someone is still having the whitescreen bug, you can fix it on firefox by rightclicking the game > this frame > open frame in new tab, then go to history and rightclick the deathcrow page > forget about this site.
Now ctrl+f5, and it should work.
I found a particularly dangerous typo, in the Loop Lava Land Rite of Passage (3/16) you wrote "i = 7" instead of "i , this cost me some health points, had to do some trial and error to figure out what was wrong...
Thanks for the tip! I will look into it. I used random.random to get it to work.